Parsers for texture formats used by Quake, Half-Life, and the Source engine. Currently supported formats are Quake's WAD2, Half-Life's WAD3, and Source's VTF.
License
MIT
Deps
1
Install Size
—
Vulns
✓ 0
Published
Apr 14, 2024
$ dotnet add package Sledge.Formats.Texture
No README available.