10 packages tagged with “half-life”
This is the base package for Sledge.Formats. It contains parsers for Quake MipTexture, Valve Liblist, and Valve VDF formats. It also contains data structures used in other Sledge.Formats packages, such as geometry classes.
A BSP parser for Half-Life and Quake 1. Currently supports Quake 1 (v29), Quake 2 (IBSP v38), and Half-Life 1 (v30) BSP formats.
Contains utility functionality for opening, analyzing, modifying, converting and upgrading Half-Life 1 maps made for the GoldSource engine.
An FGD parser. Currently supports Worldcraft, JACK, and TrenchBroom FGD formats.
Parsers for map source files used by level editors. Currently supports MAP files in the idtech2 and valve formats, Worldcraft RMF v2.2, and partial support for Source Hammer VMF and Jackhammer/JACK JMF formats.
Parsers for texture formats used by Quake, Half-Life, and the Source engine. Currently supported formats are Quake's WAD2, Half-Life's WAD3, and Source's VTF.
Parsers for file package formats used by Quake, Half-Life, and the Source engine. Currently supported are the Quake PAK format, and the Source VPK format.
ImageSharp extensions for texture formats used by Quake, Half-Life, and the Source engine. Currently supported format is Source's VTF.
A C# .NET Core helper library to parse WAD files and extract lumps contained in Doom, Quake and Half-life engine WAD files.
Build MetaMod(GoldSrc) plugin with .NET 10