12 packages tagged with “quake”
This is the base package for Sledge.Formats. It contains parsers for Quake MipTexture, Valve Liblist, and Valve VDF formats. It also contains data structures used in other Sledge.Formats packages, such as geometry classes.
A BSP parser for Half-Life and Quake 1. Currently supports Quake 1 (v29), Quake 2 (IBSP v38), and Half-Life 1 (v30) BSP formats.
jquery.qconsole ASP.NET endpoint
A library for communicating with Quake III Arena RCon compatible servers.
A .NET Core library for handling Quake 2021 Enhanced bot .nav files.
Parsers for map source files used by level editors. Currently supports MAP files in the idtech2 and valve formats, Worldcraft RMF v2.2, and partial support for Source Hammer VMF and Jackhammer/JACK JMF formats.
Parsers for texture formats used by Quake, Half-Life, and the Source engine. Currently supported formats are Quake's WAD2, Half-Life's WAD3, and Source's VTF.
Parsers for file package formats used by Quake, Half-Life, and the Source engine. Currently supported are the Quake PAK format, and the Source VPK format.
A .NET Core library for handling Quake .pak files
.NET library designed for querying game servers. It supports 23 different query protocols.
A C# .NET Core helper library to parse WAD files and extract lumps contained in Doom, Quake and Half-life engine WAD files.
ImageSharp extensions for texture formats used by Quake, Half-Life, and the Source engine. Currently supported format is Source's VTF.