./nugetz

#area-chart

12 packages tagged with “area-chart

ProEssentials.Chart.Net.Winforms

AnyCPU build (x86 + x64) for WinForms projects. For 64-bit-only projects, ProEssentials.Chart.Net.x64.Winforms is leaner and recommended. Targets .NET Framework 4.7.2+. ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.2019.4K
winforms.netwindowsc#chart

ProEssentials.Chart.Net.Wpf

AnyCPU build (x86 + x64) for WPF projects. For 64-bit-only projects, ProEssentials.Chart.Net.x64.Wpf is leaner and recommended. Targets .NET Framework 4.7.2+. ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.208.3K
wpfmvvmxaml.netwindows

ProEssentials.Chart.Net80.Winforms

AnyCPU build (x86 + x64) for WinForms projects. For 64-bit-only projects, ProEssentials.Chart.Net80.x64.Winforms is leaner and recommended. Targets .NET 8+ (Windows). ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.204.0K
winformsnet8dotnet8c#chart

ProEssentials.Chart.Net80.x64.Winforms

x64-native build — recommended for modern 64-bit WinForms projects. Smaller package, no 32-bit overhead. For AnyCPU (x86+x64) support, use ProEssentials.Chart.Net80.Winforms instead. Targets .NET 8+ (Windows). ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.202.1K
winformsx6464-bitnet8dotnet8

ProEssentials.Chart.Net80.Wpf

AnyCPU build (x86 + x64) for WPF projects. For 64-bit-only projects, ProEssentials.Chart.Net80.x64.Wpf is leaner and recommended. Targets .NET 8+ (Windows). ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.201.7K
wpfmvvmxamlnet8dotnet8

ProEssentials.Chart.Net80.x64.Wpf

x64-native build — recommended for modern 64-bit WPF projects. Smaller package, no 32-bit overhead. For AnyCPU (x86+x64) support, use ProEssentials.Chart.Net80.Wpf instead. Targets .NET 8+ (Windows). ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.201.7K
wpfmvvmxamlx6464-bit

ProEssentials.Chart.Net.x64.Winforms

x64-native build — recommended for modern 64-bit WinForms projects. Smaller package, no 32-bit overhead. For AnyCPU (x86+x64) support, use ProEssentials.Chart.Net.Winforms instead. Targets .NET Framework 4.7.2+. ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.201.5K
winformsx6464-bit.netwindows

ProEssentials.Chart.Net.x64.Wpf

x64-native build — recommended for modern 64-bit WPF projects. Smaller package, no 32-bit overhead. For AnyCPU (x86+x64) support, use ProEssentials.Chart.Net.Wpf instead. Targets .NET Framework 4.7.2+. ProEssentials v10 is a GPU compute-shader accelerated charting library. Plot 100 million data points with zero memory overhead using zero-copy data binding (UseDataAtLocation). No account required, no runtime license key, no activation server. CHART TYPES: Line, bar, area, scatter, spline, bubble, OHLC/candlestick, histogram, step, stacked, pie, doughnut, polar, Smith, radar, 3D surface, 3D wireframe, 3D scatter, 3D waterfall, contour, heatmap, 4D color mapping, and Delaunay triangulation. REAL-TIME PERFORMANCE: 100 million completely new data points rendered every 15ms (~66 fps) — data transferred to GPU via staging buffer, processed through a reduction shader and a render shader, and painted to screen. No resampling, no data reduction, no lossy downsampling. Run the GigaPrime2D example in our full evaluation to see it live. KEY ADVANTAGES: • GPU compute shaders with on-demand rendering (low power, high speed) • Zero-copy data binding — chart reads your float[] array in place, no duplication • 100M points at 15ms real-time update intervals — lossless, no resampling • 5–8 MB total deployment — one package, no external runtimes • Perpetual license — no subscription, no renewal, use forever • Free unlimited support directly from the developers who built the engine • AI code assistant (pe_query.py) validates every property against the compiled DLL • 1,100+ properties, 1,260 methods, 167 enums — complete charting control PLATFORMS: Also available for WPF, WinForms, C++ MFC, Delphi VCL, and ActiveX from the same native engine. Search NuGet for "ProEssentials" to find all packages. Continued use requires acceptance of PE10LICENSE.txt. Evaluation watermark removed with purchase. Free support: support@gigasoft.com

v10.0.0.201.5K
wpfmvvmxamlx6464-bit