125 packages tagged with “Physics”
An Engineering version of UnitsNet - Do calculations and converts between any type of unit
Speedy real time physics simulation library.
I-Synergy Framework Physics
Aether.Physics2D is a 2D collision detection system.
Cross platform .NET bindings for Jolt Physics engine
Farseer Physics Engine is a collision detection system with realistic physics responses.
A simple library for 2D physics simulations in .NET.
This is a consolidated and modified version of the BEPU Physics Library for use in the Vertices Engine.
.NET wrapper for the Bullet physics engine
A modified dotnet library version of the Farseer Physics Library for use in the Vertices Engine.
Managed C# bindings to Raylib, a friendly 2d/3d game framework similar to XNA / MonoGame. - Win/Linux/OsX supported. - Includes bindings for raylib extras: RayGui, Easings, Physac, RlGl, RayMath. - Minimal bindings + convenience wrappers to make it easier to use. - Tested and verified via more than 100 examples (**ALL** Raylib examples ported). These [examples are available to you in the GitHub Repo](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples) - Requires `unsafe` for 3d workflows. - Supports net5+, Mono 6.4+, NetCore3.0 - Tested on Win10 Net6. Please test on other platforms and [raise an issue](https://github.com/NotNotTech/Raylib-CsLo/issues) if any problems occur. - A focus on performance. No runtime allocations if at all possible. - No intellisense docs. [read the raylib cheatsheet for docs](https://www.raylib.com/cheatsheet/cheatsheet.html) or [view the examples](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples)
Box2D is the C# port of C++ Box2D. This package supports .NET Standard 2.1.
A collections of different calculators and conversions like gravity of beer calculated based on temperature
Yet Another Math Parser (YAMP) Core System with all base types and functions.
Port of LAPACK and BLAS libraries to .NET
SharkEx Physics Engine for WPF Apps
Library to handle physical values, dimensions and units.
Spine is a 2D skeletal animation tool for game development and other animation projects.
Jitter Physics 2, the evolution of Jitter Physics, is an impulse-based dynamics engine with a semi-implicit Euler integrator. It is a fast, simple, and dependency-free engine written in C# with a clear and user-friendly API.
Jitter Physics is a fast and lightweight physics engine written in C#.
Algoryx BRICK c# bindings. BRICK binaries and BRICK bundles are included
This astrodynamics framework provides tools to manipulate orbital parameters, run spacecraft propagation, evaluate impulsive maneuvers, generate fuel balance, ...
joltc native libraries
This package contains a testbed for RigidBody physics simulation, showing various aspects of their configuration and interaction.
Physics related type system that models the physical world, including distances, areas, etc. Includes strongly typed operators, so that multiplying two distances results in an area, etc.
This C# library provides units management in different measure system (International System, CGS, Imperial system and US).
C# bindings for Box2D 3.1
Box2D is a 2D physics engine for games.