34 packages tagged with “Direct2D”
Assembly providing DirectX - Direct2D, DirectWrite and WIC managed API.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering. For WinUI.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering. For the Universal Windows Platform (Windows 10).
An easy to use Direct2D1 drawing library with the ability to create transparent click-through windows.
Generic real-time charts for Web and Desktop apps with built-in pan and zoom support.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering. For Windows 8.1 and Windows Phone 8.1.
A WinForms control that supports drawing with Direct2D thanks to WicNet. This control has being used in https://github.com/d2phap/ImageGlass since version 9.
Lumia Imaging SDK, now as version 3.0, makes technologies that Microsoft uses in its own imaging apps available to third-party developers. The features provide the ability to decode and encode images, apply effects, blend, crop, rotate, and resize both on CPU and GPU. It also allows the developers to extend the functionality for custom scenarios. The SDK is highly optimized to be super-fast by meticulous memory and code optimization. The patented JPEG technology, RAJPEG, contributes to making this possible, as it allows access to any image data without decoding the whole image. That means you can apply effects to high resolution images, without worrying about your memory budget. This is the package to use for a Universal Windows Application written in C++ or C#. Check out our installation guide at : http://go.microsoft.com/fwlink/?LinkId=528366 Note: Despite the name, the Lumia Imaging SDK actually works on any Windows 10 or Windows 10 Mobile device.
This library exposes a Win32 control that provides all the boilerplate associated with using the Direct2D API. This includes setup/teardown of a factory and render target for the control's device context, and notifications sent to the parent window for specific events. DirectUI tries to stay out of your way, and exposes no features beyond what you need to get Direct2D running smoothly. It was inspired by the undocumented DIRECTUIHWND that Microsoft uses in it's own software. DirectUI is C89, so there's no frills; it's about as minimal as it gets.
PInvoke API (methods, interfaces, structures and constants) imported from Windows Graphics APIs. Currently supports Windows Imaging Component (WIC), DirectWrite (full), Direct2D (partial), and Direct3D (DXGI only).
Redistributable components for package 'libdui'. This package should only be installed as a dependency. (This is not the package you are looking for).
Interop Code for .NET : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
PInvoke API (methods, structures and constants) imported from Windows Direct2D.dll.
Direct2D control for WPF.
Lumia Imaging SDK, now as version 3.0, makes technologies that Microsoft uses in its own imaging apps available to third-party developers. The features provide the ability to decode and encode images, apply effects, blend, crop, rotate, and resize both on CPU and GPU. It also allows the developers to extend the functionality for custom scenarios. The SDK is highly optimized to be super-fast by meticulous memory and code optimization. The patented JPEG technology, RAJPEG, contributes to making this possible, as it allows access to any image data without decoding the whole image. That means you can apply effects to high resolution images, without worrying about your memory budget. This is the package to use for a Universal Application on Windows 8.1 written in C++ or C#. Check out our installation guide at : http://go.microsoft.com/fwlink/?LinkId=528366 Note: Despite the name, the Lumia Imaging SDK actually works on any Windows 8.1 or Windows Phone 8.1 device.
dx.h is a modern C++ library that aims to simplify DirectX-related development in C++. It's designed to make DirectX programming elegant and fun without sacrificing performance. There's no documentation yet, but a growing collection of samples should get you started. It focuses on Direct2D but also includes support for Direct3D, DXGI, DirectWrite, the Windows Imaging Component (WIC), and the Windows Animation Manager (WAM). dx.h is compatible with Windows 7, Windows 8, Windows 8.1 (both desktop and Windows Store projects), and Windows Phone 8. The Direct2D 1.0 subset should even work on Windows Vista.
A library to write D2D1 pixel shaders entirely with C# code, and to easily register and create ID2D1Effect-s from them.
Yato.DirectXOverlay offers an easy to use interface for basic Direct2D drawing on any Window. You can also create transparent windows to do your drawing on top of any other window. Transparent windows optionally stick to their parent.
A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.
Prebuilt C++ static libraries (CppUtils + Graphics) with headers. Adds include/lib paths automatically for VS C++ projects.
Vrmac graphics engine
AOT-compatible Interop Code for .NET Core 9+: DXGI, WIC, DirectX, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, WinAppSK, etc.
Extensions code for DirectNAOT package: Com utilities, Extension methods, Windows utilities, DXC utilities, etc.
Lumia Imaging SDK, now as version 3.0, makes technologies that Microsoft uses in its own imaging apps available to third-party developers. The features provide the ability to decode and encode images, apply effects, blend, crop, rotate, and resize both on CPU and GPU. It also allows the developers to extend the functionality for custom scenarios. The SDK is highly optimized to be super-fast by meticulous memory and code optimization. The patented JPEG technology, RAJPEG, contributes to making this possible, as it allows access to any image data without decoding the whole image. That means you can apply effects to high resolution images, without worrying about your memory budget. This is the package to use for a Universal Windows Application written in C++ or Javascript. Check out our installation guide at : http://go.microsoft.com/fwlink/?LinkId=528366 Note: Despite the name, the Lumia Imaging SDK actually works on any Windows 10 or Windows 10 Mobile device.
A WinUI 3 library with APIs to leverage D2D1 functionality with D2D1 pixel shaders powered by ComputeSharp.D2D1.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering.For WinUI 3 (Windows 10).