Found 22 packages
A collection of math functions able to speed up the coding of solutions to Project Euler problems. Written in C# on .NET Core. Visit the GitHub repository for additional informations.
Written in F# as reusable prime number generation. MIT license open source: https://github.com/ideaflare/Prime-Cache Feedback/Optimizations welcome!
A collection of functionality that helps solve the problems on Project Euler.
A library for functions used in solving Project Euler problems, along with some basic statistical functions, coded in F# The Project Euler functions cover primes, factorials, narcissism, random numbers, arrays and series/sequences (collatz, terra, Fibonacci). The statistical functions cover variance, standard deviation, and sum of squares.
.Net Core Math extension methods for 3d Engines
A lightweight C# library for solving ordinary differential equations (ODEs) using Euler and Runge-Kutta 4 methods.
A math library for engineering calculations such as robot kinematics and more. Includes types such as Matrix, Euler Angles, Point, and MathA (Math Advanced). Matrix are better than the standard System.Numerics.Matrix in that they can be created in any size. It is an immutable class like System.String. Euler angles allow you to convert rotation matrices to Euler angles and vice versa.
Jitter Physics 2, the evolution of Jitter Physics, is an impulse-based dynamics engine with a semi-implicit Euler integrator. It is a fast, simple, and dependency-free engine written in C# with a clear and user-friendly API.
Jitter Physics 2 with double precision enabled. This is an impulse-based dynamics engine with a semi-implicit Euler integrator.
Partial port of Three.js onto C# (with edits) Contains: Vector3, Quaternion, Matrix3, Matrix4, Euler, Plane, Triangle
LongCalc Arbitrary Precision Float and Complex Number Library
A utilities class that contains useful methods and extensions that I use. A lot of the utilities come from me completing Project Euler, but also general programming.
Async extensions for F#
A general-purpose F# library providing Euler and RK4 ODE solvers for scalar and vector ODEs.
This is a 3D operation related library, which defines the vector, Euler Angle, rotation matrix, quaternion and other types and operation methods, but also includes the conversion methods between each type. The library guarantees the correctness and precision of the calculation results, and avoids some difficult problems in three-dimensional operation, such as Euler Angle deadlock and so on. At present, there are few contents in the calculation library, and will continue to improve and update, if there are any errors, please point out, thank you!
LongCalcNetCore Arbitrary Precision Float and Complex Number Library
Description not set
Lightweight F# wrapper for Confluent.Kafka
A functional way of configuring functions