Found 98 packages
raylib is a popular video game programming library by Ramon Santamaria. raylib is a simple and easy-to-use library designed to facilitate video game programming. It is highly inspired by the Borland BGI graphics library and the XNA framework. raylib is especially well-suited for prototyping, tooling, graphical applications, embedded systems, and educational purposes. This package also includes raylib-cpp, a C++ wrapper library for raylib by Rob Loach. This C++ header provides object-oriented wrappers around raylib's struct interfaces. While raylib-cpp is not required to use raylib in C++, the classes align the use of the raylib API more closely with C++'s language paradigms.
C# bindings for raylib - A simple and easy-to-use library to learn videogames programming
Managed C# bindings to Raylib, a friendly 2d/3d game framework similar to XNA / MonoGame. - Win/Linux/OsX supported. - Includes bindings for raylib extras: RayGui, Easings, Physac, RlGl, RayMath. - Minimal bindings + convenience wrappers to make it easier to use. - Tested and verified via more than 100 examples (**ALL** Raylib examples ported). These [examples are available to you in the GitHub Repo](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples) - Requires `unsafe` for 3d workflows. - Supports net5+, Mono 6.4+, NetCore3.0 - Tested on Win10 Net6. Please test on other platforms and [raise an issue](https://github.com/NotNotTech/Raylib-CsLo/issues) if any problems occur. - A focus on performance. No runtime allocations if at all possible. - No intellisense docs. [read the raylib cheatsheet for docs](https://www.raylib.com/cheatsheet/cheatsheet.html) or [view the examples](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples)
AutoGen C# bindings for Raylib 5.0 (https://github.com/raysan5/raylib), a simple and easy-to-use 2d/3d videogame framework, similar to XNA / MonoGame. - Windows & Linux supported. - Supports net5+ - 1-1 bindings + convenience wrappers to make it easier to use. - Includes bindings for all of Raylib's extras: RayGui, Easings, Physac, RlGl, RayMath & RRES. - Requires `unsafe` keyword. - A focus on performance with minimal runtime allocations. - A fork of Raylib-CsLo (https://github.com/NotNotTech/Raylib-CsLo). Very few intellisense docs. You can read the Raylib cheatsheet for some help: (https://www.raylib.com/cheatsheet/cheatsheet.html) Or view the examples: (https://github.com/ZeroElectric/Raylib-CSharp-Vinculum/tree/main/Source/Raylib-CSharp-Vinculum.ExampleCore)
A fast, Cross-platform Raylib C# Wrapper.
Little 2D game engine built on RayLib
Package Description
C# bindings for raylib - A simple and easy-to-use library to learn videogames programming
This is a Wrapper Project for Raylib-cslo
Package Description
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the primary Meatcorps Engine RayLib package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RayLib Assets package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RemixIcons package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RayLib Pathfinding extension package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Arcade RayLib extension package
A small, optimized vfx library for developers using Raylib-cs. It includes basic stuff such as a particle system.
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RayLib ImGuiTools package
In Raylib, applying materials to models require numerous actions: load shaders, load images, set shader uniform values, apply shader to model... The goal of this project is to simplify the applying materials to our models. For that purpose, I propose to generate "material packages" using an easy to use editor. And then to apply such created packages to any of your models.
A .NET Wrapper for Raylib (v 5.6.dev for those who want to stay up2date when it comes to raylib-updates); generated with the HexaGen code generator.HexaGen allows users to access native libraries easily and with high performance. This is a fork from the original 'Hexa.Net.Raylib' created and maintained by 'Juna Meinhold'.
A .NET Wrapper for Raylib (v 5.5), generated with the HexaGen code generator. HexaGen allows users to access native libraries easily and with high performance.