In Raylib, applying materials to models require numerous actions: load shaders, load images, set shader uniform values, apply shader to model... The goal of this project is to simplify the applying materials to our models. For that purpose, I propose to generate "material packages" using an easy to use editor. And then to apply such created packages to any of your models.
$ dotnet add package RaylibMaterialIn Raylib, applying materials to models require numerous actions: load shaders, load images, set shader uniform values, apply shader to model...
The goal of this project is to simplify the applying materials to our models. For that purpose, I propose to generate "material packages" using an easy to use editor. And then to apply such created packages to any of your models.
Such editor looks like:

The produced packages are simple zip files that contain whatever is needed for Raylib to work:

It is based on RayLib-cs project.
0.1 is still under developer. You can play with it and give feedbacks but the library and editor are not fully operational.
The remaining tasks for this first release are:
Other ones: