63 packages tagged with “raylib”
C# bindings for raylib - A simple and easy-to-use library to learn videogames programming
Little 2D game engine built on RayLib
Managed C# bindings to Raylib, a friendly 2d/3d game framework similar to XNA / MonoGame. - Win/Linux/OsX supported. - Includes bindings for raylib extras: RayGui, Easings, Physac, RlGl, RayMath. - Minimal bindings + convenience wrappers to make it easier to use. - Tested and verified via more than 100 examples (**ALL** Raylib examples ported). These [examples are available to you in the GitHub Repo](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples) - Requires `unsafe` for 3d workflows. - Supports net5+, Mono 6.4+, NetCore3.0 - Tested on Win10 Net6. Please test on other platforms and [raise an issue](https://github.com/NotNotTech/Raylib-CsLo/issues) if any problems occur. - A focus on performance. No runtime allocations if at all possible. - No intellisense docs. [read the raylib cheatsheet for docs](https://www.raylib.com/cheatsheet/cheatsheet.html) or [view the examples](https://github.com/NotNotTech/Raylib-CsLo/tree/main/Raylib-CsLo.Examples)
This is a Wrapper Project for Raylib-cslo
Core Package of SharpEngine - 2D Game Engine
This is the Base package for RayWrapper
A basic 2D game engine based on Raylib-cs
A fast, Cross-platform Raylib C# Wrapper.
AutoGen C# bindings for Raylib 5.0 (https://github.com/raysan5/raylib), a simple and easy-to-use 2d/3d videogame framework, similar to XNA / MonoGame. - Windows & Linux supported. - Supports net5+ - 1-1 bindings + convenience wrappers to make it easier to use. - Includes bindings for all of Raylib's extras: RayGui, Easings, Physac, RlGl, RayMath & RRES. - Requires `unsafe` keyword. - A focus on performance with minimal runtime allocations. - A fork of Raylib-CsLo (https://github.com/NotNotTech/Raylib-CsLo). Very few intellisense docs. You can read the Raylib cheatsheet for some help: (https://www.raylib.com/cheatsheet/cheatsheet.html) Or view the examples: (https://github.com/ZeroElectric/Raylib-CSharp-Vinculum/tree/main/Source/Raylib-CSharp-Vinculum.ExampleCore)
Bindings to use ImGui.net with raylib-cs
This is the collision addon to RayWrapper
This is the Discord Rich Presence addon to RayWrapper
This is the Imgui addon to RayWrapper
This is a Partical System addon to RayWrapper
Iguina is a framework-agnostic, cross platform, modern UI system for C#. Its a spiritual successor to the GeonBit.UI library, but takes a more flexible and modern approach, and can be used with any framework, and not just MonoGame.
C# bindings for R3D, advanced 3D rendering library for raylib
FloatEngine is a easy C++ game engine providing an easy-to-use framework for game creation. This package contains the statically linked engine and its dependencies.
A Framework for Raylib-cslo
A small, optimized vfx library for developers using Raylib-cs. It includes basic stuff such as a particle system.
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RayLib Assets package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RemixIcons package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Arcade RayLib extension package
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Core package
My custom made 2d game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Custom input, audio, savegame, collision, shape, pathfinding, ui, camera, color palette, polygon fracturing, and text system are available with a few other nice things!
A simple engine base on Raylib_cs
Entity Component System for RayWork
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RayLib Pathfinding extension package
Imgui.Net integration