A set of Material styles for WinUI Controls to be used in Uno Platform and WinAppSDK projects
$ dotnet add package Uno.Material.WinUI
This library is designed to help you use the material design system. It includes :
Quickly visualize all the available controls through this zeplin link
Platform support:

Uno Material Design Guideline is a resource for designers and software developers that combines Material and Uno design guidance in single document. It is an easy way to kickstart design and implementation of cross-platform experiences with unified Material design system look and feel, using Sketch and Uno Platform.
Download the Uno Platform Design Guidelines sketch file to get started.
It includes:
ResourceDictionary.
For more information on the color system, consult this page for all the official documentation and tools to help you create your own palette.
Here is what ColorPaletteOverride.xaml would contain if you want both light and dark theme.<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!--
For more information on the color system, consult this page
https://material.io/design/color/the-color-system.html#color-theme-creation
-->
<ResourceDictionary.ThemeDictionaries>
<!-- Light Theme -->
<ResourceDictionary x:Key="Light">
<Color x:Key="MaterialPrimaryColor">#5B4CF5</Color>
<Color x:Key="MaterialPrimaryVariantDarkColor">#353FE5</Color>
<Color x:Key="MaterialPrimaryVariantLightColor">#B6A8FB</Color>
<Color x:Key="MaterialSecondaryColor">#67E5AD</Color>
<Color x:Key="MaterialSecondaryVariantDarkColor">#2BB27E</Color>
<Color x:Key="MaterialSecondaryVariantLightColor">#9CFFDF</Color>
<Color x:Key="MaterialBackgroundColor">#FFFFFF</Color>
<Color x:Key="MaterialSurfaceColor">#FFFFFF</Color>
<Color x:Key="MaterialErrorColor">#F85977</Color>
<Color x:Key="MaterialOnPrimaryColor">#FFFFFF</Color>
<Color x:Key="MaterialOnSecondaryColor">#000000</Color>
<Color x:Key="MaterialOnBackgroundColor">#000000</Color>
<Color x:Key="MaterialOnSurfaceColor">#000000</Color>
<Color x:Key="MaterialOnErrorColor">#000000</Color>
<Color x:Key="MaterialOverlayColor">#51000000</Color>
</ResourceDictionary>
<!-- Dark Theme -->
<ResourceDictionary x:Key="Dark">
<Color x:Key="MaterialPrimaryColor">#B6A8FB</Color>
<Color x:Key="MaterialPrimaryVariantDarkColor">#353FE5</Color>
<Color x:Key="MaterialPrimaryVariantLightColor">#D4CBFC</Color>
<Color x:Key="MaterialSecondaryColor">#67E5AD</Color>
<Color x:Key="MaterialSecondaryVariantDarkColor">#2BB27E</Color>
<Color x:Key="MaterialSecondaryVariantLightColor">#9CFFDF</Color>
<Color x:Key="MaterialBackgroundColor">#121212</Color>
<Color x:Key="MaterialSurfaceColor">#121212</Color>
<Color x:Key="MaterialErrorColor">#CF6679</Color>
<Color x:Key="MaterialOnPrimaryColor">#000000</Color>
<Color x:Key="MaterialOnSecondaryColor">#000000</Color>
<Color x:Key="MaterialOnBackgroundColor">#FFFFFF</Color>
<Color x:Key="MaterialOnSurfaceColor">#DEFFFFFF</Color>
<Color x:Key="MaterialOnErrorColor">#000000</Color>
<Color x:Key="MaterialOverlayColor">#51FFFFFF</Color>
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>
<!-- TODO: Add reference on where to get those resource names -->
<!-- 8.1 Override the IOS TimePicker ColorBrushes in a binded ResourceDictionary such as colors.xaml:
```xaml
<SolidColorBrush x:Key="IOSTimePickerAcceptButtonForegroundBrush"
Color="{StaticResource MaterialPrimaryBrush}" />
<SolidColorBrush x:Key="IOSTimePickerDismissButtonForegroundBrush"
Color="{StaticResource MaterialPrimaryBrush}" />
``` -->
App.xaml<MaterialColors xmlns="using:Uno.Material"
OverrideSource="ms-appx:///ColorPaletteOverride.xaml" />
<MaterialResources xmlns="using:Uno.Material" />
App.xaml <Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- Load WinUI resources -->
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls"/>
<MaterialColors xmlns="using:Uno.Material"
OverrideSource="ms-appx:///ColorPaletteOverride.xaml" />
<MaterialResources xmlns="using:Uno.Material" />
<!-- Application's custom styles -->
<!-- other ResourceDictionaries -->
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
<Button Content="CONTAINED"
Style="{StaticResource MaterialContainedButtonStyle}"/>
font.css located at [YourProject].Wasm/WasmCSS.
This make sure that the font is loaded correctly Related Issue.
It should look like this:@font-face {
font-family: "Symbols";
/* winjs-symbols.woff2: https://github.com/Microsoft/fonts/tree/master/Symbols */
src: url(data:application/x-font-woff;charset=utf-8;base64,[...]);
}
@font-face {
font-family: "Roboto";
src: url(data:application/x-font-woff;charset=utf-8;base64,[...]);
}
body::after {
font-family: 'Roboto';
background: transparent;
content: "";
opacity: 0;
pointer-events: none;
position: absolute;
}
(Optional) Set material styles as the default for your whole application.
<MaterialResources xmlns="using:Uno.Material" WithImplicitStyles="True" />
Alternatively, if you wish to only have the default styles for certain controls, simply add the implicit styles to your App.xaml:
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<MaterialColors xmlns="using:Uno.Material" />
<MaterialResources xmlns="using:Uno.Material" />
<!-- implicit styles -->
<ResourceDictionary>
<Style TargetType="Button" BasedOn="{StaticResource MaterialContainedButtonStyle}"/>
<Style TargetType="TextBox" BasedOn="{StaticResource MaterialFilledTextBoxStyle}"/>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
Learn more about implicit styles from the Microsoft documentation here
(Optional) Per-control customization.
Just like WinUI, we documented a set of control-specific resources you can override to further customize our controls.
For example, if you would like change the CornerRadius of all the Buttons using our material styles, you could simply override the ButtonBorderRadius value in your resources (in App.xaml would be the simplest way to put the following code)
<CornerRadius x:Key="ButtonBorderRadius">4</CornerRadius>
(Optional) If you are using our ToggleSwitches to get proper Material styling in Android there is some extra code to be added to the Android Project Head. (Click the component name to see how to set them up)
(Optional) If you are using our DatePickers, and TimePickers to get proper Material styling in Android there is some extra code to be added to the Android Project Head. (Click the component name to see how to set them up)
| Controls | StyleNames |
|---|---|
| Button | MaterialContainedButtonStyle <br> MaterialOutlinedButtonStyle <br> MaterialTextButtonStyle <br> MaterialButtonIconStyle <br> MaterialContainedSecondaryButtonStyle <br> MaterialOutlinedSecondaryButtonStyle<br> MaterialTextSecondaryButtonStyle <br> MaterialButtonIconStyle |
| Button (FAB) <br> Floating Action Button | MaterialFabStyle <br> MaterialSmallFabStyle <br> MaterialSecondaryFabStyle <br> MaterialPrimaryInvertedFabStyle <br> MaterialSecondaryInvertedFabStyle |
| CalendarDatePicker | MaterialCalendarDatePickerStyle |
| CalendarView | MaterialCalendarViewStyle |
| CheckBox | MaterialCheckBoxStyle <br> MaterialSecondaryCheckBoxStyle |
| ComboBox | MaterialComboBoxStyle <br> MaterialComboBoxItemStyle |
| CommandBar | MaterialCommandBarStyle <br> MaterialAppBarButton |
| DatePicker | MaterialDatePickerStyle |
| Flyout | MaterialFlyoutPresenterStyle <br> MaterialContentFlyoutPresenterStyle |
| MenuFlyout | MaterialMenuFMaterialMUXNoCompactMenuNavigationViewStylelyoutPresenterStyle <br> MaterialMenuFlyoutItemStyle <br> MaterialToggleMenuFlyoutItemStyle <br> MaterialMenuFlyoutSubItemStyle <br> MaterialMenuFlyoutSeparatorStyle |
| HyperlinkButton | MaterialHyperlinkButtonStyle <br> MaterialSecondaryHyperlinkButtonStyle |
| muxc:InfoBar | MaterialInfoBarStyle |
| ListView | MaterialListViewStyle <br> MaterialListViewDetailsStyle <br> MaterialListViewItemStyle |
| NavigationView | MaterialWUXNavigationViewStyle <br> MaterialWUXNoCompactMenuNavigationViewStyle <br> MaterialWUXNavigationViewItemStyle |
| muxc:NavigationView | MaterialNavigationViewStyle <br> MaterialNavigationViewItemStyle |
| PasswordBox | MaterialFilledPasswordBoxStyle <br> MaterialOutlinedPasswordBoxStyle |
| muxc:ProgressBar | MaterialProgressBarStyle <br> MaterialSecondaryProgressBarStyle |
| muxc:ProgressRing | MaterialProgressRingStyle <br> MaterialSecondaryProgressRingStyle |
| RadioButton | MaterialRadioButtonStyle <br> MaterialSecondaryRadioButtonStyle |
| muxc:RatingControl | MaterialRatingControlStyle <br> MaterialSecondaryRatingControlStyle |
| muxc:Slider | MaterialSliderStyle <br> MaterialSecondarySliderStyle |
| TextBlock | MaterialHeadline1 <br> MaterialHeadline2 <br> MaterialHeadline3 <br> MaterialHeadline4 <br> MaterialHeadline5 <br> MaterialHeadline6 <br> MaterialSubtitle1 <br> MaterialSubtitle2 <br> MaterialBody1 <br> MaterialBody2 <br> MaterialButtonText <br> MaterialCaption <br> MaterialOverline |
| TextBox | MaterialFilledTextBoxStyle <br> MaterialOutlinedTextBoxStyle |
| ToggleButton | MaterialTextToggleButtonStyle <br> MaterialToggleButtonIconStyle |
| ToggleSwitch | MaterialToggleSwitchStyle <br> MaterialSecondaryToggleSwitchStyle |
If you are using our ToggleSwitches to get the proper native colors on android their is some modification needed. The reasoning for this is to apply the native android shadowing on the off value of the ToggleSwitch, and proper focus shadow colors when ToggleSwitches are clicked
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.Light">
<!-- Color style for toggle switch -->
<item name="colorControlActivated">@color/MaterialPrimaryColor</item>
<item name="colorSwitchThumbNormal">@color/MaterialSurfaceVariantColor</item>
</style>
</resources>
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.DayNight">
<!-- Color style for toggle switch -->
<item name="colorControlActivated">@color/MaterialPrimaryColor</item>
<item name="colorSwitchThumbNormal">@color/MaterialSurfaceVariantColor</item>
</style>
</resources>
2.2 From your Android project head go to YourProject.Droid/Resources/values create a file called "colors.xml", inside include your "Light" theme colors.
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<color name="MaterialPrimaryColor">#5B4CF5</color>
<!-- SurfaceColor -->
<color name="MaterialSurfaceVariantColor">#FFFFFF</color>
</resources>
2.3 From your Android project head go to YourProject.Droid/Resources create a folder called "values-night", inside the folder add a file called "colors.xml", and inside the file include your "Dark" theme colors.
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<color name="MaterialPrimaryColor">#B6A8FB</color>
<!-- A variant of OnSurfaceMediumColor without alpha opacity (can't use alphas with android colors) -->
<color name="MaterialSurfaceVariantColor">#808080</color>
</resources>
2.3 (Optional) If you have changed the material color palette for your application (2.) then there are two more colors that must be overridden for android native ToggleSwitch disabled colors to be properly applied. Colors are named PrimaryVariantDisabledThumbColor and SurfaceVariantLightColor, they can be overridden in your colors.xaml file. PrimaryVariantDisabledThumbColor is a non-transparent version of PrimaryDisabled color ("Light") in "Light" palette, and a non-transparent version of PrimaryMedium color ("Dark") in "Dark" palette. SurfaceVariantLightColor is the Surface color however in "Light" Palette is an off white color to be visible on light backgrounds.
<!-- Variant Colors: Needed for android thumbtints. If a thumbtint color contains opacity, it will actually turn the thumb transparent. (Unwanted behavior) -->
<ResourceDictionary.ThemeDictionaries>
<!-- Light Theme -->
<ResourceDictionary x:Key="Light">
<!-- Non-opaque/transparent primary disabled color -->
<Color x:Key="PrimaryVariantDisabledThumbColor">#E9E5FA</Color>
<!-- Non-opaque/transparent white color that shows on white surfaces -->
<Color x:Key="SurfaceVariantLightColor">#F7F7F7</Color>
</ResourceDictionary>
<!-- Dark Theme -->
<ResourceDictionary x:Key="Dark">
<!-- Non-opaque/transparent primary medium color -->
<Color x:Key="PrimaryVariantDisabledThumbColor">#57507C</Color>
<Color x:Key="SurfaceVariantLightColor">#121212</Color>
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
If your application uses DatePickers and/or TimePickers (these are native components). To apply your material colors to these android components, do the following (this will affect every DatePicker/TimePicker in the application).
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.Light">
<!-- Color style for Time/Date Pickers -->
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
<item name="android:timePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">@color/MaterialPrimaryColor</item>
</style>
</resources>
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="AppTheme" parent="Theme.AppCompat.DayNight">
<!-- Color style for Time/Date Pickers -->
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
<item name="android:timePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.DayNight.Dialog">
<item name="colorAccent">@color/MaterialPrimaryColor</item>
</style>
</resources>
2.2 From your Android project head go to YourProject.Droid/Resources/values create a file called "colors.xml", inside include your "Light" theme colors.
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<color name="MaterialPrimaryColor">#5B4CF5</color>
</resources>
2.3 From your Android project head go to YourProject.Droid/Resources create a folder called "values-night", inside the folder add a file called "colors.xml", and inside the file include your "Dark" theme colors.
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<color name="MaterialPrimaryColor">#B6A8FB</color>
</resources>
Color Palette Override
Now you have the possibility to override the Material color palette with your own color palette. See the #Getting Started section for more details.
<MaterialColors xmlns="using:Uno.Material"
OverrideSource="ms-appx:///ColorPaletteOverride.xaml" />
Namespace breaking changes
BREAKING CHANGE: Everything (controls, extensions, converters, ...), previously under Uno.Material.* or Uno.Cupertino.*, has now been moved under Uno.Material or Uno.Cupertino.
xmlns:um="using:Uno.Material"
xmlns:uc="using:Uno.Cupertino"
Some controls have been moved to Uno.Toolkit.UI
List of the controls and styles that have been moved to Uno.Toolkit.UI:
| Controls | StyleNames |
|---|---|
| Card | MaterialOutlinedCardStyle <br> MaterialElevatedCardStyle <br> MaterialAvatarOutlinedCardStyle <br> MaterialAvatarElevatedCardStyle <br> MaterialSmallMediaOutlinedCardStyle <br> MaterialSmallMediaElevatedCardStyle |
| Chip | MaterialFilledInputChipStyle<br>MaterialFilledChoiceChipStyle<br>MaterialFilledFilterChipStyle<br>MaterialFilledActionChipStyle<br>MaterialOutlinedInputChipStyle<br>MaterialOutlinedChoiceChipStyle<br>MaterialOutlinedFilterChipStyle<br>MaterialOutlinedActionChipStyle |
| ChipGroup | MaterialFilledInputChipGroupStyle<br>MaterialFilledChoiceChipGroupStyle<br>MaterialFilledFilterChipGroupStyle<br>MaterialFilledActionChipGroupStyle<br>MaterialOutlinedInputChipGroupStyle<br>MaterialOutlinedChoiceChipGroupStyle<br>MaterialOutlinedFilterChipGroupStyle<br>MaterialOutlinedActionChipGroupStyle |
| Divider | MaterialDividerStyle |
Some controls have been removed
List of the controls and styles that have been removed from Uno.Themes:
| Controls | StyleNames |
|---|---|
| BottomNavigationBar | MaterialBottomNavigationBarStyle |
| ExpandingBottomSheet | MaterialExpandingBottomSheetStyle |
| ModalStandardBottomSheet | MaterialModalStandardBottomSheetStyle |
| StandardBottomSheet | MaterialStandardBottomSheetStyle |
| SnackBar | MaterialSnackBarStyle |
BottomNavigationBar was replaced by TabBar in Uno.Toolkit.UI, but it is not an exact 1:1 replacement. In the mean time, if you really need the badge and/or other customizability, two options are available:
Import locally the old sources (control + style) from Uno.Themes;
OR
Copy the MaterialBottomTabBarItemStyle from Uno.Toolkit.UI, and modify the style to suit your needs. (Note that there are two copies of the style, one for iOS and Android and one for rest of the platforms: UWP, Skia, WASM, etc...);
For StandardBottomSheet and ModalStandardBottomSheet It's replaced by using a Flyout and the MaterialFlyoutPresenterStyle that is allowing you to have a bottom sheet.
For example:
<Flyout Placement="Full"
LightDismissOverlayMode="On"
FlyoutPresenterStyle="{StaticResource MaterialFlyoutPresenterStyle}">
<Grid MaxHeight="370"
VerticalAlignment="Bottom">
...Your bottom sheet content...
</Grid>
</Flyout>
For SnackBar: so far no replacement for SnackBar has been added to Uno.Toolkit.UI, but it's planned to add one in a future version.
Please consult the CHANGELOG for more information about version history.
This project is licensed under the Apache 2.0 license - see the LICENSE file for details.
Please read CONTRIBUTING.md for details on the process for contributing to this project.
Be mindful of our Code of Conduct.