Simple framework to bootstrap Advent of Code solutions.
$ dotnet add package AdventOfCode.FrameworkC# framework to interactively bootstrap Advent of Code solutions.
The entry point to the framework is the AdventOfCodeRunner. From here you can either run in a full interactive mode
via AdventOfCodeRunner.Run or specify fixed options via methods like AdventOfCodeRunner.Solve. Solutions setup as
in Solutions will be picked up automatically, but the runner will guide through this.

A Solution represents the logic to solve both problems for a particular puzzle day. Solutions should both implement
ISolution and be attributed with SolutionAttribute as follows:
[Solution(Day = 1)]
internal class SampleSolution : ISolution
{
/// <inheritdoc />
public string SolveProblem1(ProblemInput input, ISolutionLogger logger)
{
...
}
/// <inheritdoc />
public string SolveProblem2(ProblemInput input, ISolutionLogger logger)
{
...
}
}
When a problem is run for the first time, input and output files need to be provided. These are prompted for via Notepad by the runner, and the user is expected to save and exit Notepad to continue (similar to command line Git). Initially required files are the input and output of the sample part of the problem, plus the input of the main problem (the file title will indicate the data expected).
After running the solution to the main problem the option will be given to save the output.
Inputs and outputs will be persisted at %LocalAppData%\Advent of Code and can be edited there if they require
updating.
Due to the interactive nature of the runner, writing to the console directly has undefined behaviour. To log in solutions a logger is passed in which is compatible with the interactive console.