206 packages tagged with “xna”
LibNoise is used to generate coherent noise, a type of smoothly-changing noise. LibNoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise. Coherent noise is often used by graphics programmers to generate natural-looking textures, planetary terrain, and other things. In LibNoise, coherent-noise generators are encapsulated in classes called noise modules. There are many different types of noise modules. Some noise modules can combine or modify the outputs of other noise modules in various ways; you can join these modules together to generate very complex coherent noise.
Super awesome Indiegame library.
An open source set of base components to build RPG games
A reactive take on the ECS pattern for .net game developers
A set of convention based classes to speed up the setup of projects using EcsRx
Adds the notion of items to OpenRpg
CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.
Adds basic combat related types for building off
Adds the notion of quests to OpenRpg
Package Description
Now it's a metapackage for SandS algorithm packages: > SandS.Algorithm.Library.Bitwise > SandS.Algorithm.Library.FastObjectAllocator > SandS.Algorithm.Library.Generator > SandS.Algorithm.Library.Search > SandS.Algorithm.Library.Sort
A set of convention based systems to speed up the setup of projects using EcsRx
A set of data oriented patterns that can simplify managing your game data with OpenRpg
Basic classes to assist in management of multi language content
Primitives for NuciXNA
Adds premade curve functions for scaling values or other use cases
Adds common types and classes for fantasy style settings
GUI management and basic widgets for NuciXNA
Graphics management for NuciXNA
A simple GDI renderer for the XGL.
Data access layer for NuciXNA
A set of view based conventions to assist with separating view from logic/data
Fork of FNA with nuget packages.
A set of reactive systems to develop games or applications
Adds common types and classes for various genres to build off