65 packages tagged with “xbox”
Fully managed Apache Parquet implementation.
SharpSerializer is an open source XML and binary serializer for .NET. With only one line of code it can serialize types like: multidimensional array, nested array, array-of-arrays, polymorphic object (where value is inherited from the property type), generic type, generic listing (i.e. dictionary, collection) and many more.
Library for finding games installed with Xbox Game Pass.
A simple and easy to use C# Wrapper for the official Halo 5 and Halo Wars 2 API that can be seen at http://developer.haloapi.com/ that aims to bring in all the endpoints so developers can build and implement great apps that expose the awesome data within the Halo games
The Microsoft Xbox Live Service API (XSAPI) enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
Suitest instrumentation library for Xbox One (UWP) apps. This package will make your UWP app testable with Suitest. Suitest is a multi-platform end-to-end test automation service with the focus on the productivity and ease of use. Sign up for free at https://suite.st to get started. Follow these steps to prepare your application for end-to-end testing with Suitest: 1. Install this package. 2. In the Package.appxmanifest add "Internet (Client)" capability. 3. Call SuitestLibrary.Suitest.Initialize(); near the end of your OnLaunched method in App.xaml.cs. Then upload the application into Suitest and test away! Happy testing!
Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.
A Portable Class Library implementation of the Xbox Music API, powered by PortableRest. (.NET 4.5, Windows Phone 8, and Windows 8.x)
High performance and availability, scalable and very flexible pure .NET database. Using VelocityDB saves time and money for all software requiring reliable, high performance data persistence. Any .NET object can be efficiently persisted and retrieved within ACID transactional scope. The use of VelocityDB can be hidden from your application user's and doesn't require a lot of CPU usage or disk space. .NET Standard 2.0 library to use with .NET, .NET Core, iOS, Android, Linux, MacOS, Unity3D
Xbox Live authentication for .NET
This package will be deprecated in favor of Microsoft Xbox Game Chat 2 C++ API for UWP apps. This library should not be used for new projects. The Microsoft Xbox GameChat API enables game developers to provide in-game voice communications between gamers in their titles. To use this package and get access to the Xbox Live Service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
Unoffical C# Xbox WebAPI, includes support for authentication with Windows Live / Xbox Live.
The Microsoft Xbox Integrated Multiplayer API provides game developers with basic multiplayer communication through the power of Xbox Live. Developers of titles supporting cross play on Windows 10 and Xbox One should ensures the major version of this package matches the major version of the XDK being used. To use this package and get access to the Xbox Live service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
Resources for deserializing UDP data from the F1 2020 video game by Codemasters.
Game Chat 2 is the technology used to enable in-game voice communications between users on different devices. Developers of titles supporting cross play on Windows 10 and Xbox One should ensure the major version of this package matches the major version of the XDK being used. To use this package and get access to the Xbox Live service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
XboxAuthNet.Game
Fast, extensible, intuitive and easy-to-use C# portable library providing fluent APIs for argument validation. Gives everything you need to implement defensive programming in your .NET application
A Xbox 360 toolkit library.
Dependency-free .NET library for Xbox, Playstation, and Generic gaming controllers
Simple, easy-to-use library for XBox Controller input in .NET
A Portable Class Library implementation of the Xbox Music API, powered by PortableRest. (.NET 4.5, Windows Phone 8, and Windows 8.x) Forked to work with mono.
Minecraft login with Microsoft Xbox Live account
Microsoft Xbox Live Developer Tooling API
Xbox One SmartGlass/Arcadia client library for .NET
XInput wrapper in a single and monolithic C# class that can be embedded as source code in any project. No external libraries, except XInput1_4.DLL but it ships today as a system component in Windows 8/8.1/10. It is available "inbox" and does not require redistribution with an application. To implement this class into your own project, just add the "X.cs" class file and start using it without any restriction. Anyway you can download latest release and add a reference to XInput.Wrapper.dll.