65 packages tagged with “win10”
The MVVM Light Toolkit is a set of components helping people to get started in the Model-View-ViewModel pattern in Silverlight, WPF, Windows Phone, Windows 10 UWP, Xamarin.Android, Xamarin.iOS, Xamarin.Forms. It is a light and pragmatic framework that allows you to pick which components you want to use. This version contains only the libraries and doesn't add any scaffolding to your application!
The MVVM Light Toolkit is a set of components helping people to get started in the Model-View-ViewModel pattern in Silverlight, WPF, Windows Phone, Windows 10 UWP, Xamarin.Android, Xamarin.iOS, Xamarin.Forms. It is a light and pragmatic framework that allows you to pick which components you want to use. This version will add the MVVM Light libraries as well as some scaffolding to your application to convert it in an MVVM app!
The official way to send toast notifications on Windows 10 via code rather than XML, with the help of IntelliSense. Supports all C# app types, including WPF, UWP, WinForms, and Console, even without packaging your app as MSIX. Also supports C++ UWP apps. Additionally, generate notification payloads from your ASP.NET web server to send as push notifications, or generate notification payloads from class libraries. For UWP/MSIX apps, you can also generate tile and badge notifications.
V5.4.1.1 for .NET Standard; see http://www.mvvmlight.net/std10. The MVVM Light Toolkit is a set of components helping people to get started in the Model-View-ViewModel pattern in Silverlight, WPF, Windows Phone, Windows 10 UWP, Xamarin.Android, Xamarin.iOS, Xamarin.Forms. It is a light and pragmatic framework that allows you to pick which components you want to use. This version contains only the libraries and doesn't add any scaffolding to your application!
Complete Windows API Code Pack including Core, Shell, Sensors, Extended Linguistic Services, and Shell Extensions. This unified package contains all components needed for Windows Forms and WPF development with the Windows API Code Pack 1.1, modernized for .NET Framework 4.6.2-4.8.1 and .NET 8-10. Modifications by Jacob Slusser until 2020. Modified to use .NET Frameworks 4.6.2 - 4.8.1, .NET 8 - 10 and refactoring by Peter William Wagner, (aka PWagner) 2023 - 2025.
Lets you call into WinRT APIs from Desktop and Centennial apps (WPF, WinForms, ...) We are working on updating this package with the latest release. Meanwhile as a workaround please add the following winmds to your project; 1. The contract winmd for your API (can be found on the msdn page documentation for this API) Can be found under: C:\Program Files (x86)\Windows Kits\10\References\10.0.15063.0\<SDKVersion>\<Contract>\<ContractVersion>\<Contract>.winmd 2. .NET glue assemblies for .NET clients (required for .NET projection and async support) Can be found under: C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETCore\v4.5\*WindowsRuntime*.dll 3. Façade winmd (required to resolve legacy 8.x type dependencies from above assemblies) Can be found under: C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.15063.0\Facade\Windows.winmd
OxyPlot is a plotting library for .NET. This package targets the Universal Windows Platform (UAP10), Windows 8.1 and Windows Phone 8.1 apps.
MVVM-Sidekick https://github.com/waynebaby/MVVM-Sidekick/ ============= MVVM密友 https://github.com/waynebaby/MVVM-Sidekick =================== A Modern light-weight MVVM framework based on RX and TPL await 轻量级MVVM框架,基于RX与 await等新技术
NodeJS Support for Windows 10 Javascript-based Apps
The official NotificationsExtensions library from Microsoft. Supports C# and C++ UWP project types (see NotificationsExtensions.Win10.JavaScript for the JS version). Also works with C# portable class libraries and non-UWP C# projects like server projects. Generate tile, toast, and badge notifications for Windows 10 via code, with the help of IntelliSense, instead of directly using XML. Supports adaptive tiles and adaptive/interactive toasts for Windows 10!
For C#/VB Universal Windows code (UWP), use UnitsNet instead. This is a Windows Runtime Component with reduced functionality to support all UWP languages, such as JavaScript and C++, and other runtime components.
For .NET Standard; see http://www.mvvmlight.net/std10. The MVVM Light Toolkit is a set of components helping people to get started in the Model-View-ViewModel pattern in Silverlight, WPF, Windows Phone, Windows 10 UWP, Xamarin.Android, Xamarin.iOS, Xamarin.Forms. It is a light and pragmatic framework that allows you to pick which components you want to use. This version will add the MVVM Light libraries as well as some scaffolding to your application to convert it in an MVVM app!
View videos in Xamarin Forms with the VideoView control. Supports Android, iOS, and UWP. The VideoView control uses native controls on each platform. VideoView for Android, AVPlayerViewController for iOS, and MediaElement for UWP. The VideoView control in its simplest form can be used with the built-in controller. The VideoView control can also be bound to your own controls. The VideoView.Source property is of type ImageSource. This means you can set the VideoView.Source in the same way you would set the Image.Source property, including being able to use ImageSource.FromResource(). **************** XAML Usage: ---------------- xmlns:roxv="clr-namespace:Rox;assembly=Rox.Xamarin.Video.Portable" <roxv:VideoView AutoPlay="True" LoopPlay="True" ShowController="True" Source="http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4" /> **************** Sample Application is available at: ---------------- https://github.com/Rod-at-Rox/RoxXamarinVideo **************** In your iOS project "AppDelegate" code file, you must call "Rox.VideoIos.Init()" before "Xamarin.Forms.Forms.Init()". It should look something like: ---------------- Rox.VideoIos.Init(); global::Xamarin.Forms.Forms.Init(); LoadApplication(new MyVideoApplication()); **************** The VideoView has the following methods: - Task Start(); (Start and Resume playing the video) - Task Pause(); (Pause and Resume playing the video) - Task Stop(); (Stop playing the video) ---------------- The VideoView has the following bindable properties: - bool AutoPlay { get; set; } (Automatically starts playing the video, when video has finished loading) - TimeSpan Duration { get; } (The duration of the video, available after video has loaded) - bool FullScreen { get; set; } (View the video in full screen mode) - bool LoopPlay { get; set; } (Start playing the video again from the start, once it has finished) - bool Muted { get; set; } (Mutes the volume) - TimeSpan Position { get; set; } (The current position of the video during playback, available after video has loaded) - TimeSpan PositionInterval { get; set; } (The interval at which to update the current position of the video during playback, PositionInterval of TimeSpan.Zero will disable timer) - bool ShowController { get; set; } (Determines if the built-in controller is visible) - ImageSource Source { get; set; } (The source of the video to load, See Xamarin article "Working with Images") - VideoStateType VideoState { get; } (The current state of the VideoView: Empty, Error, Buffering, Playing, Paused, Stopped) - double Volume { get; set; } (The sound level of the audio, from 0 to 1) - ICommand PropertyChangedCommand { get; set; } (Executes a command when any of the VideoView properties change) ****************
Task hierarchy and resource scheduling components for Windows® Store apps and UWP/WinRT, targeting Windows® 8/8.1/10 and Windows® RT: Gantt Chart, Schedule Chart. Main features: Interactive task hierarchy management and resource scheduling charts; Task bars and dependency lines supporting drag and drop operations; Working time, scales, and zoom level customization; Project baseline visualization; Rich user experience, customizable appearance; Prepared for Modern UI-style applications; Windows® 8/8.1/10 and RT deployment support.
a toolkit for window 10 app development.
This analyzer detects where you're using platform- and version-specific (non-universal) Windows 10 UWP APIs, and helps you guard them correctly.
Google Analytics SDK for Windows and Windows Phone with support for Google Universal Analytics Measurement Protocol
FFmpeg runtime for Win10(76779e7)
The MVVM Light Toolkit is a set of components helping people to get started in the Model-View-ViewModel pattern in Silverlight, WPF, Windows Phone, Windows 10 UWP, Xamarin.Android, Xamarin.iOS, Xamarin.Forms. It is a light and pragmatic framework that allows you to pick which components you want to use. This version contains only the Android Support libraries. At the moment this includes support for RecyclerView with an ObservableRecyclerAdapter and a CachingViewHolder.
Lets you call into WinRT APIs from Desktop and Centennial apps (WPF, WinForms, ...)
适专门为Win10 UWP跨端应用设计,界面精美集成简易,支持中日英韩四国语言,为Windows开发者提供反馈、客服功能,及时与用户沟通,提升用户体验、减少差评的开发利器!永久免费!
FFmpeg runtime for Win10.
This project is used for packaging the WinMD to work for WinJS projects. Generate tile, toast, and badge notifications for Windows 10 via code, with the help of IntelliSense, instead of directly using XML. Supports adaptive tiles and adaptive/interactive toasts for Windows 10. It is part of the Windows Community Toolkit. Supports C# and C++ UWP project types (see Microsoft.Toolkit.Uwp.Notifications). Also works with C# portable class libraries and non-UWP C# projects like server projects.
Implementation of the Technology Solutions ASCII Protocol for use with Universal Apps, Universal Windows Platform, Xamarin and Xamarin Forms
For C# UWP Apps, Windows 10 SDK for Google Analytics implementing the Google Universal Analytics Measurement Protocol
Lumia SensorCore SDK is a collection of 4 APIs utilising data from different sensors (for example, accelerometer) and also location information. This information can be used to track user's physical activities and motion. The sensors are able to run constantly in the background, collecting and preserving data for up to past ten days. With the Lumia SensorCore SDK one can access to step counter that provides information on how many steps and for how long time the user has been walking. The SDK also provides information about changes in user's physical activity. For example, when user remains stationary, or starts or stops walking. The SDK also provides user location information including a list of geo-coordinates where the user has spent some time and user's home and work location and information about user's movements. All SensorCore APIs are now being deprecated. The APIs will continue to work in existing devices, but it is not guaranteed that new devices would support SensorCore any more. Instead, you should look into Windows platform APIs for activity monitoring and step counting. They will replace SensorCore APIs and will be supported by upcoming devices. However, they will not be supported by the majority of existing devices. Therefore, as an intermediary solution, you might want to use both APIs in your application. Unfortunately, Place Monitor and Track Point Monitor do not have equivalent OS APIs available as of yet. We recommended that you start migrating existing apps to use Lumia SensorCore Step Counter or Activity Monitor APIs to the corresponding Windows platform APIs. We do not recommended that you use Lumia SensorCore APIs in any new apps. Platform requirement: Lumia Windows Phone 8.1 or Lumia Windows Phone 10
Provides managed access to ESENT database with simple API
The official NotificationsVisualizerLibrary library from Microsoft. This is for Windows 10 UWP apps using the 10240 SDK or newer. Have you ever wanted to display a preview of your live tile in your app's settings page, so the user can instantly see how your various settings will affect their live tile? This library allows you to add a PreviewTile control that replicates the Start tile, and fully supports adaptive tile notifications.
PlayFab Party is a set of cross-platform libraries and services for easily adding real-time networking and accessible chat communication to your multiplayer game. To use this package please enable Party in the PlayFab Game Manager.