23 packages tagged with “unreal”
The Beamable.UnityEngine code contains mock classes that act as psuedo replacements for Unity primitive types.
The Beamable.Microservice.Runtime package contains the code required for running C# Microservices.
The Beamable.Common package contains the standard Beamable code that powers The Beamable Unity SDK, as well as Beamable C# Microservices.
The Beamable.Tools package is a dotnet tool that connects to the Beamable API and allows developers to manage their Beamable resources via the CLI.
The Beamable.UnityEngine.Addressables code contains mock classes that act as psuedo replacements for Unity addressable types.
The Beamable.Server.Common package contains the standard Beamable code that helps with Beamable Microservices.
Provides an implementation of IProcessExecutor that can dispatch process execution to Unreal Build Accelerator agents.
The Beamable.Tooling.Common package contains standard Beamable code shared between the CLI and the Microservices
The Beamable.Microservice.SourceGen package contains the code for our SourceGenerator that runs over your C# Microservices.
Command line tools for Unreal Engine
A virtual filesystem layer that serves GitDependencies on top of a Git commit, without running GitDependencies.exe. This is intended for use with the Unreal Engine GitHub repository. This layer is served read-only.
Unreal Engine replay encryption layer
Unreal Engine replay reader
Fortnite Replay reader
Read UE pak files and its' included assets.
Download Fortnite's files without the Epic Games launcher.
Socket Engine module for UnrealIRCd Systems, still in beta.
UnrealSharp C#/C++ Code generator
Interfaces for the Unreal Essentials Reloaded Mod
nucle cloud service official .Net library
VenlySDK-Beamable compagnion library that can be used within Microservices
Smart real-time rendering budget allocation for games (global budget optimizer with smoothing,group budgets,and zero allocations per frame after warm-up).