39 packages tagged with “ultraviolet”
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet core library, which implements basic data structures, collections, and algorithms used throughout the Framework. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the SDL2 implementation of the Framework's platform and input subsystems. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the BASS implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the SDL2 implementation of the Framework's platform and input subsystems. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains Ultraviolet's OpenGL bindings library, which is required by the OpenGL implementation of the Ultraviolet graphics subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the BASS implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the OpenGL implementation of the Framework's graphics subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains Ultraviolet's command line tools, uvarchive and uvfont. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Presentation Foundation, a WPF-like framework for building user interfaces in the Ultraviolet Framework. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the FreeType2 Font Plugin for Ultraviolet. Additional licensing information is available at https://www.ultraviolet.tl/licenses
Max44009 I2C ultraviolet and ambient light sensor
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the platform compatibility shim for Android. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the binding expressions compiler for the Ultraviolet Presentation Foundation. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains an Ultraviolet host implementation which is embeddable within a Windows Forms application. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the platform compatibility shim for the Windows and Linux platforms. This package shouldn't be referenced directly unless you know what you're doing. Instead, reference the appropriate Ultraviolet.Game.* package for your target platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package implements the FreeType2 Font Plugin for Ultraviolet. Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the FMOD implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the platform compatibility shim for macOS. This package shouldn't be referenced directly unless you know what you're doing. Instead, reference the appropriate Ultraviolet.Game.* package for your target platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the Dear ImGui Plugin for Ultraviolet. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the FMOD implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Windows and Linux platforms. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Windows platform that is embedded within a Windows Forms application. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the iOS platform using Xamarin.iOS. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the platform compatibility shim for iOS. This package shouldn't be referenced directly unless you know what you're doing. Instead, reference the appropriate Ultraviolet.Game.* package for your target platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the binding library required by SDL2 on the iOS platform. This package shouldn't be referenced directly unless you know what you're doing. Instead, reference the appropriate Ultraviolet.Game.* package for your target platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Android platform using Xamarin.Android. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the macOS platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains bindings for Dear ImGui's native libraries. This package is based on ImGui.NET by Eric Mellino, available on GitHub at https://github.com/mellinoe/ImGui.NET Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the platform compatibility shim for the .NET platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses