28 packages tagged with “terraria”
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API (OTAPI) is the core for the new generation of Terraria Server mods.
Modified Version --- The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
tModLoader.CodeAssist
The next generation of server-sided economy for TShock Servers
The Patching Engine for the Open Terraria API (OTAPI)
Multiplicity is an open-source, strongly-typed packet framework for Terraria
a efficient terraria packet serializer.
On the basis of OTAPI, by pulling out the common types to achieve friendly compatibility with the protocol library
An additional IL patch layered on top of OTAPI, enabling multiple Terraria server instances to run concurrently within a single process.
A tShock plugin for managing chests using an external database.
The better build system for tModLoader, the mod loader for Terraria.
Simplifies writing commands for TShock plugins
Provides a tModLoader mod development environment
Library for interacting with TerrariaServerList API
Plugin Common Library is a collection of utilities and code for developing TShock plugins.
Orion.Core provides the next generation of Terraria Server APIs.
Parses and writes Terraria world files.
Library for easy design of bots in the game Terraria.
A Discord <-> Terraria bridge plugin for TShock
An experiment-friendly Terraria server launcher based on OTAPI USP, hosting multiple worlds in a single process with per-instance consoles, a release assistant, and plugin scaffolding