17 packages tagged with “spritesheet”
Famfamfam-Flags, made available in various package managers, shipped with CSS spritesheet
Icons and logos from various vendors of the coding community, shipped with CSS spritesheet
Adds support for Spritesheets in MonoGame.
AsepriteDotNet is a cross-platform C# library for reading Aseprite files.
Icons and logos from various licenses of the coding community, shipped with CSS spritesheet
A lightweight library for packing a list of rectangles into a bin as small as possible.
Famfamfam-Silk, made available in various package managers, shipped with CSS spritesheet
Famfamfam-Mini, made available in various package managers, shipped with CSS spritesheet
MonoGame.Aseprite is a cross-platform C# library that adds support to MonoGame projects for Aseprite (.asepirte/.ase) files.
MonoGame.Spritesheet pipeline extensions
Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory. This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
Extends MonoGame by letting the Content Pipeline process *.mgcb files to enable querying information about assets at runtime. **This is contains the Content Pipeline extensions**
Extends MonoGame by letting the Content Pipeline process *.mgcb files to enable querying information about assets at runtime. **This is the runtime part of the library**
C# dynamic texture atlas allocator/rectangle packer
MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame MGCB Editor for importing Aseprite (.ase | .aseprite) files to be used in a MonoGame project using the MonoGame.Aseprite library.
A lib for importing Free Texture Packer spritesheets into Monogame through the content pipeline extension.
A Monogame content pipeline extension to load spritesheets generated from Free Texture Packer into Monogame