33 packages tagged with “r3”
Generates AsObservable extensions for Godot Signals
A set of reactive systems to develop games or applications using R3
A simple reactive wrapper around MudBlazor components.
A set of convention based classes to speed up the setup of projects using SystemsR3
A reactive take on the ECS pattern for .net game developers
R3's observable object from 'whole' WinForms events.
A set of convention based classes to speed up the setup of projects using EcsRx
Generates AsObservable extensions for GodotNodeInterfaces
SytemsRx plugin to provide the notion of transforms to the framework
A set of view based conventions to assist with separating view from logic/data
EcsRx plugin to allow auto resolving of IObservableGroup properties or fields
A plugin to provide a consistent way to represent 2d/3d transforms
AutoFac dependency wrapper for use with infrastructure projects
Ninject dependency wrapper for use with infrastructure projects
Extensions and utilities for R3 reactive library including RxCommand, RxObject, data binding source generators, and ReactiveUI-compatible helpers.
Microsoft DependencyInjection dependency wrapper for use with infrastructure projects
A suite of persistence related features and helpers to allow you to make complex data pipelines, as well as saving/loading entity databases
Generates well-named R3 Observable equivalents for C# events on interfaces.
DryIoc dependency wrapper for use with infrastructure projects
Reactive MudBlazor button components for RxBlazorV2. Provides automatic progress indicators, cancellation support, and confirmation dialogs for command bindings.
R3 extensions for ZeroMessenger.
Allows to get an observables for property changed events.
Reactive programming framework for Blazor applications built on R3. Uses Roslyn source generation to automatically create observable models with command bindings, dependency injection support, and component triggers. Includes code fixes for quick refactoring.
EcsRx plugin to allow batching of components in systems
SharpHook provides a cross-platform global keyboard and mouse hook, event simulation, and text entry simulation for .NET.
Package Description
C# source generator that auto-generates R3 Observable extension methods (AsObservable) for all public .NET events on a target type. Annotate a static partial class with [R3Event<T>] to eliminate event-to-observable boilerplate and seamlessly integrate .NET events with R3 reactive programming.
A reactive take on the ECS pattern for monogame developers
A basic implementation of Utility AI for EcsR3
Generates AsObservable extensions for GodotNodeInterfaces (Forked by Fijo)