6 packages tagged with “postprocessing”
BundleTransformer.Autoprefixer contains one postprocessor-adapter for postprocessing of CSS code - `AutoprefixCssPostProcessor`. This adapter makes actualization of vendor prefixes in CSS code by using the Autoprefixer Host for .NET.
Defines attributes for assemply pre-processing
This package demonstrates custom rendering setups with fullscreen post-processing effects or fixed-resolution rendering.
A package used with MonoGame.Framework.WindowsDX to add screen Post Processing.
A package used with MonoGame.Framework.DesktopGL to add screen Post Processing.
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the primary Meatcorps Engine RayLib package