29 packages tagged with “particle”
Provides optimization algorithms.
A wrapper around the Particle.io (formally spark.io) cloud api. Supporting .net 4.5, Windows Runtime 8, and Windows Phone 8.
Particle Cloud SDK for C# PCL Projects, tested specifically against Xamarin projects. This does work with Xamrarin.Forms as well. The SDK is a PCL based on .Net 4.6, if you have any issues installing this package into ANY C# project, try downloading the source and incorporating it directly and retargetting the solution. It could be that your framework isn't in the targetFramework for this nuget package.
Dynamic Particle System Framework for XNA. Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android). NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
Library with horizontal sharding for Entity Framework Core.
TERA Sensor NextPM serial particulate matter sensor
Particle Windows Cloud SDK enables Windows apps to interact with Particle-powered connected products via the Particle Cloud. It’s an easy-to-use wrapper for Particle REST API
Simplex Noise implementation offering 1D, 2D, and 3D forms. Based on work by Heikki Törmälä (2012) and Stefan Gustavson (2006). Core algorithm designed by Ken Perlin (2001). This library provides 1D, 2D, and 3D simplex (coherent) noise, which is useful for procedural content generation - for example, terrain and particles in game development or visual media in movies. Compared to classic Perlin noise, simplex noise has no noticable directional artefacts, and has a well-defined and continuous gradient. This means content will be visually smoother, with a lower computational complexity especially at higher orders.
Contains static libraries and config files for Pythia8 VS2012 and VS2013 versions. PYTHIA8DATA is defined when you build, but you must open and close the solution the first time for the IDE to pick it up
Particle Cloud SDK for C# PCL Projects, specifically Xamarin products. This does work with Xamrarin.Forms as well.
Particle License Validator.
PMSA003I I2C particulate matter AQI sensor
Dynamic Particle System Framework for XNA assemblies compiled As Drawable Game Components. Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android). NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
The Particle Device Setup library provides everything you need to offer your users a simple initial setup process for Particle-powered devices. This includes all the necessary device communication code, and a simple developer API.
Particle system for C#.
Particle Filters
GDS Particle System for Monogame (Windows) - Orginally written for Microsoft XNA
Particle Engine made for Xamarin Android
The package contains Particle Swarm Optimization algorithm. This PSO is ready to work on a stateful quality function objects, as long as they provide implementation of provided IFunction interface.
a particle system build for the usage in the exomia framework.
A small, optimized vfx library for developers using Raylib-cs. It includes basic stuff such as a particle system.
ParticleSwarmSharp is a fast, extensible, multi-platform and multithreading C# Particle Swarm Optimization library that simplifies the development of applications using Particle Swarm Optimization (PSO).
Celebrate more with this lightweight confetti particle system 🎊 Create realistic confetti by implementing this easy to use library.
Cool Particle Effects for C# WinForms/WPF by REDX.
Swarm Intelligence
Xamarin.Android Binding for Jamshid Mamatkulov's WinterLayout, a winter theme view with the help of y = a*sin(x) function
Xamarin.Android Binding for İbrahim Süren's Android Particles, a lightweight Particle Animation Library for Android