256 packages tagged with “openal”
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
A basic mathematics library developed primarily for rendering in 3d and 2d.
Holds core functionality used by other OpenTK packages.
GLFW bindings for c# from the cpp GLFW library.
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
OpenCL Compute Bindings for dotnet from the Khronos OpenCL C Library.
Hid/Controller input library.
Common functionality for OpenTK.Windowing.* packages.
OpenAL bindings for dotnet from the OpenAL c library.
This is a version of OpenAL-CS modified and packaged for OpenRA. The package includes the C# wrapper (OpenAL-CS) and the native binaries for OpenAL-Soft and targets version 1.23.1 of the native project.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. This package should only be installed as a dependency.
This is a fork of OpenTK maintained for use in osu!. It has the following changes: - A fix for exclusive fullscreen on Intel graphics devices. - Some extra Vector and Matrix functions. - Targets .NET 4.5 instead of 2.0
CaveSystems Media Library. This packages contains methods for audio, video, image and color handling.
Multi-platform native library for GLFW.
OpenAL.NETCore is an up-to-date set of cross-platform C# bindings for OpenAL 1.1 targeting .NET Core 3.1.
A wrapper for OpenAL to simplify audio playback