10 packages tagged with “monomac”
Xwt is a cross-platform UI toolkit for creating desktop applications with .NET and Mono that run on multiple platforms from the same codebase. Xwt works by exposing one unified API across all environments that is mapped to a set of native controls on each platform. The framework consists of the frontend (Xwt core) and platform specific backends. Additionally to this core Xwt package you need to add an Xwt toolkit package (Xwt.*) for every platform you want your application to target.
This is the 64-bit MonoMac platform for Eto.Forms UI Framework. Eto.Platform.Mac64 uses a modified version of the open source MonoMac for 64-bit, which allows you to create macOS application bundles from any platform. This package creates an .app bundle to run your app on macOS, even on Windows or Linux. By default, the .NET Core runtime will be bundled in Release configuration so your app won't require extra dependencies. Use Eto.Platform.macOS if you want to distribute your app to the Mac App Store. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
Cross-platform socket API for Xamarin iOS/Android/Forms, Xamarin.Mac, Windows Phone 8/8.1, Windows Store, UWP and Windows Desktop. Includes support for TCP and UDP listeners and clients, as well as UDP multicast.
Xwt is a cross-platform UI toolkit for creating desktop applications with .NET and Mono. This package contains the Xamarin.Mac based Mac/Cocoa toolkit backend for Xwt applications targeting OS X. Xwt.XamMac requires Xamarin.Mac to be installed.
This package is deprecated and should not be used in new projects, please use Eto.Platform.Mac64 or Eto.Platform.XamMac2 instead. This is the 32-bit MonoMac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a native interface for Mac users. Eto.Platform.Mac uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS. Use Eto.Platform.XamMac2 if you want to bundle mono inside your .app, however it requires Visual Studio on a Mac. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
Cross-platform Quciblox Sdk for Xamarin iOS/Android/Forms, Xamarin.Mac/MonoMac, Windows Phone 8/8.1, Windows Store and Windows Desktop.
HolisticWare.Core cross platform package (plugin) with extensions and utilities for System namespace in Portable Class Libraries
System.Reflection cross platform package (plugin) to replace code usage in various projects like Xamarin.Auth
System.Json cross platform package (plugin) to replace code usage in various projects like Xamarin.Auth