16 packages tagged with “legends”
Riot Games API library. Fully rate limited, automatic retrying, thread-safe.
Unofficial C# League of Legends API Portable Class Library
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant.
Open source Portable C# Library for League of legends API provided by Riot Games Do not hesitate to reach me on twitter (@kRapaille) if you have any issue. “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
This is a .net Api for Riot Games League of Legends written in C#.
RST File library of League of Legends.
The goal of this project is to allow C# developers who intend to use the Riot Games v3 Web API to pull data from the server easily
A library which allows to parse data from a replay file as well as to play it.
Parser for League of Legends replays, part of roflxd
A League of Legends API client library
An unofficial .NET API Wrapper for the Fortnite API (https://apextab.com)
Returns the cost of League of Legends champions and their skins using another api which uses meraki analysis data.
Pyke is a library for interacting with Riot's League of Legends Client (LCU)
Abandoned and no longer works. Lightweight C# wrapper for the League of Legends Api. No one expects the banana.
A simple nuget package to handle connection with LCU League of Legends Client using WebSockets
Wrapper for League of Legends LiveEvents API