6 packages tagged with “il2cpp”
Extremely fast binary serializer with tons of features. Full reference persistence (including circular references), polymorphism, zero-allocations, can handle readonly fields, delegates, 'KnownTypes' list for whitelisting and optimization in network scenarios... checkout the github page for a full feature list!
Implements common Mono TLS providers for modding Unity games which use Il2Cpp runtime. This allows to use HTTPS the same way you'd do it in a normal Unity game using Mono runtime.
Unity IL2CPP application reverse engineering framework
AmongUsPrefabs is a lightweight and efficient API designed for mod developers to easily load, retrieve, and manipulate prefabs in Among Us. This API provides a streamlined way to work with in-game assets, reducing the need for manual extraction and enhancing mod development speed. Features: - Automatically detects and loads prefabs from Among Us. - Provides a caching system to avoid redundant asset lookups. - Supports runtime modifications and prefab customization. - Compatible with BepInEx IL2CPP for Among Us modding. This package is ideal for modders looking to extend Among Us with custom objects, effects, or interactable elements without requiring deep knowledge of the game's internal structure.
Schedule I MelonLoader Mod Template
A mapping and construction library for Schedule 1 mods, providing procedural mesh generation, building construction, and GLTF loading while remaining update-resilient.