573 packages tagged with “gamedev”
Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.
rbfx game engine package for C#
High performance cross platform .NET math library
Core DirectX library.
DXGI bindings
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet core library, which implements basic data structures, collections, and algorithms used throughout the Framework. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
Direct3D11 bindings
D3DCompiler bindings
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
C# bindings for raylib - A simple and easy-to-use library to learn videogames programming
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the SDL2 implementation of the Framework's platform and input subsystems. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains Ultraviolet's OpenGL bindings library, which is required by the OpenGL implementation of the Ultraviolet graphics subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
Vulkan low level bindings
Set of basic utilities on top of OpenTK, mostly aimed at games.
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the SDL2 implementation of the Framework's platform and input subsystems. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the BASS implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the BASS implementation of the Framework's audio subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the OpenGL implementation of the Framework's graphics subsystem. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains Ultraviolet's command line tools, uvarchive and uvfont. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
Package Description
Microsoft Azure PlayFab XPlatCppSdk
Core assembly for all Stride assemblies.
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Presentation Foundation, a WPF-like framework for building user interfaces in the Ultraviolet Framework. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the native dependencies required by the FreeType2 Font Plugin for Ultraviolet. Additional licensing information is available at https://www.ultraviolet.tl/licenses
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains an Ultraviolet host implementation which is embeddable within a Windows Forms application. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses