111 packages tagged with “game-engine”
Emotion is a cross-platform game engine written in C# using .NetCore, with the intent of abstracting the lower levels of game programming, without taking away control from the developer. The core principle is that making games as a programmer should be about coding, and not about drag and drop interfaces, or wrestling with linking libraries and making the same interfaces over and over again. I made this to provide indie developers (and mostly myself) with a foundation which can be extended and adapted to a game's needs. This package is a debug build. For a release version clone and build yourself.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
A high performance alloc free Job/Task Scheduler.
Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development.
Abstractions and interfaces for the CardGameEngine.
A flexible and extensible card game engine for building card and board games.
Roslyn analyzers for DefaultEcs users.
A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ).
joltc native libraries
LowLevel tools for arch.
ECS game engine in MonoGame and C#.
A 2D Windows game engine for the .NET Framework.
Entity Component System - ECS - optimized for performance and cache locality
A systems framework for arch.
A high speed C++17 Vulkan game engine glued to C#.
A source generator for arch.system.
Project templates for games using Komodo Engine.
A small, 2D C# game engine written in 24 hours.
Kihon Engine is a basic 3D engine developed in dotnet core and WPF. It can be used for developpinng basic 3D video games.
Sample maps for Kihon Engine 3D engine.
Monolith project generator
A simplistic and robust video game engine for .Net Windows Forms, based entirely on managed code and GDI+ graphics (authored in Visual Basic .Net).
imgui for LoveSharp LÖVE
Everything needed to build games using a purely C# game engine.
spine for LoveSharp LÖVE
SquidPrism Engine is a flexible voxel-based MMO engine built in C#. Features chunk-based world management, efficient networking for multiplayer environments, and a modular architecture.
joltc native debug libraries
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Game Controller package