43 packages tagged with “entity-component-system”
Not an ECS: a simple and fast library designed for real-time applications, persistence, and networking.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ).
Roslyn analyzers for DefaultEcs users.
LowLevel tools for arch.
Helper library for the awesome DefaultECS to compose complex entity hierarchies from templates. Implements template based entity composition with multiple inheritance and composition of hierarchy from any source, including text files.
A systems framework for arch.
Entity Component System - ECS - optimized for performance and cache locality
A source generator for arch.system.
The tiny ECS that could!
A Persistence-Framework for Arch.
A basic EventBus using source generation.
A fast-enough (and often, or sometimes, faster) ECS framework for your games, offering a distinct and expressive approach. Written in 100% C# with no external dependencies.
A very fast entity component system framework.
A high-performance game engine built on MonoGame, featuring an Entity Component System (ECS) architecture.
An extended library designed to enhance TheiaECS with additional capabilities, features, and an improved developer experience!
Simple Entity-Relationships for Arch.
A source generator for arch to support AOT.
Core of the Undine Game Engine
Simple Entity Component System framework
This is an Entity-Component-System framework that can be used in game development.
ImGui based GUI to explore, filter, sort and edit entity stores, queries and systems of friflo ECS at runtime.
MonoGame bindings for Undine Game Engine
VelcroPhysics.MonoGame binding for Undine Game Engine
DefaultEcs bindings for Undine Game Engine
MonoGame.Primitives2D bindings for Undine Game Engine