100 packages tagged with “effect”
Official client library for easily integrating with the Cloudinary service
Efficient way to add a shimmering effect to your Xamarin.Forms applications.
Maui port of XCT TouchEffect
XFormsTouch: provides touch event notifications for Android and iOS via Xamarin.Forms Effect. The code is copied from https://github.com/xamarin/xamarin-forms-samples/tree/master/Effects/TouchTrackingEffect and adapted to be used as a separate library. Xamarin explains how it works at https://docs.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/effects/touch-tracking. This is just a handy NuGet package around the Xamarin Sample Code to use the TouchEffect in other projects.
AdvancedPhotoEffects contains many programmatic filters designed to edit photographic images. Similar to the filters in any modern photo manipulation application, the library contains filters such as GaussianBlurCommand, SharpenCommand, and commands to perform color correction.
Custom control for your Xamarin.Forms project to customize the Keyboard Return button. Ensure you call CustomEntryRenderer.Init() on each platform! Built against Xamarin.Forms 2.5.0.280555 https://github.com/brminnick/EntryCustomReturnPlugin New In This Release: - Performance improvements and optimizations - Additional XML Definitions for Intellisense
Various VL addons provided by the community.
Dynamic Particle System Framework for XNA. Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android). NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
Parallax effect for WPF. Apply it on any control.
Library for threading implicit parameters through method call chains
Fork from https://github.com/ChasakisD/XFShimmerLayout Added disable property
Texture effects library for vvvv
Powerful lib to easy communicate with UI in Unturned with RocketMod and OpenMod!
WinBlur is a C#, VB, C++ .NET Library that allows developers to use modern blur types on their forms, (and maybe) controls.
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
An easy blur library for Xamarin.Android
Dynamic Particle System Framework for XNA assemblies compiled As Drawable Game Components. Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android). NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch. Another one helps you to make loading shaders embedded in a DLL more convenient.
Controls and utilities for Windows 8.1 XAML store applications.
MonoGame.StrokeEffect is a library to generate strokes for Texture2D in MonoGame. We also support Sprite Font. We use a shader effect to process the outline
Screen crack effect for WPF Window
MonoGame.GlowEffect is a library to generate effects with Shaders. Options: - Stroke (MonoGame.StrokeEffect) - Gray Scale - Circle - Cut off by angle - Glow (MonoGame.GlowEffect)
MonoGame.GlowEffect is a library to generate glow for Texture2D in MonoGame. We also support Sprite Font. We use a shader effect to process the glow effect.
ScrollParallaxImageView extends ImageView, and provides parallax effects when it scrolls in the screen. It can be use in any view which can scroll its content, like ListView, RecyclerView, ScrollView, etc.
Custom WPF shader effects library.
Xamarin.Android Binding for CameraKit's BlurKir, the missing Android blurring library. Fast blur-behind layout that parallels iOS. BlurKit is an extraordinarily easy to use and performant utility to render real time blur effects in Android.
Image Processor effects library
Powerful lib to easy communicate with UI in Unturned with OpenMod!
Access the native instance at runtime from any Xamarin.Forms Control or Layout . Downcast the UIKit.UIView received from iOSAsync on iOS and the Android.Views.View received from AndroidAsync on Android to it's specific native instances and change them.