80 packages tagged with “dice”
A Collection of Fuzzy String Algorithms for .NET. Partially derived from multiple open sources. See individual algorithm classes for attributions.
A Collection of Fuzzy String Algorithms for .NET Classic and .NET Core.
PivotData OLAP library: implements in-memory multidimensional dataset for data aggregations, OLAP queries (roll-ups, slice and dice, transformations), pivot table (crosstab) data model. Source code and examples: https://github.com/nreco/pivotdata Usage conditions, online demo: https://www.nrecosite.com/pivot_data_library_net.aspx Get started: https://www.nrecosite.com/pivotdata/cube-basics.aspx
This library helps with the calculation of dice provability's.
Dice toolkit for .Net. Construct dice with interesting behaviors.
This generates characters for the Dungeons and Dragons 3.5 system. One can generate characters at random or within certain parameters. Characters are equipped.
Analytical Data Engine for .NET
Randomizer for NDice using Troschuetz.Random
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod New features: * Optimized cave map generator (Thanks to James Neal) * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update) * Multiple new "Try" methods which return null instead of throwing exceptions * Diagonal paths can be found by using new constructors on GoalMap and PathFinder * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius Breaking changes: * Bug fix (4.2.0) - EdgeWeightedDigraph updates NumberOfEdges property when new edge is added * Bug fix (4.1.0) - selecting border cells along edge of map no longer selects center cell * Point and Rectangle classes are now structs (Thanks to James Neal) * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan) * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path * Map.GetCellsInArea was renamed to Map.GetCellsInSquare * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond
This generates items for the Dungeons and Dragons 3.5 system. One can generate treasure or individual items such as coins, goods, weapons, armor, and magical items.
This gives a basic, fluid interface for rolling dice from the D20 system - commonly known to work with Dungeons and Dragons. Die included are d2, d3, d4, d6, d8, d10, d12, d20, Percentile (d100), and custom die rolls.
A utility library for comparing strings via the Dice Coefficient algorithm
Dice roll simulations.
DiceNotation is a dice rolling library implemented as a PCL. It can be used to turn strings like "6d4k2 + 12" into actionable dice rolls and, using DiceNotation's `MinDieRoller` and `MaxDieRoller`, can easily compute the full range as well.
Library to handle dice and tiles for use in games
Official .NET/C# client for SlicingDice, Data Warehouse and Analytics Database as a Service.
Randomizer for NDice using System.Security.Cryptography
Randomizer for NDice using random.org API
Pivot Engine for .NET
This is a Ninject-based bootstrapper for CharacterGen
A library containing parser and evaluator for dice notation expressions (such as 2d6+4)
Official NDice metapackage for randomizers
C# custom dice library
Library to parse and roll any dice notation. Use this library in your applications to roll random dice without having to write all of the code yourself.
This generates encounters for the Dungeons and Dragons 3.5 system. One can generate encounters of particular levels, times of day, and environments. One can also filter creature types. Treasure and equipment are generated.
Primedice API for applications written in the .NET Framework
Analytical Data Engine API for .NET
Package Description
A simple C# library for simulating dice rolls