27 packages tagged with “cs2”
A .NET Standard implementation of the Source RCON Protocol.
Runtime SDK for ModSharp.
Extension of GameEvent Manager for ModSharp.
Open source API to use ScreenMenu for CounterStrikeSharp
Extension of Entity Hook Manager for ModSharp.
Native Hook Code Generator for ModSharp.
An open-source Warcraft mod for CS2 featuring a fully-fledged RPG system
Extension of Client/Server Commands for ModSharp.
Shared interface of Client Preferences for ModSharp.
Shared interface of LocalizerManager for ModSharp.
A template to make starting a plugin quicker.
A comprehensive set of CounterStrikeSharp templates for creating Counter-Strike 2 plugins. These templates provide base structures, utility functions, and best practices to kickstart your CounterStrikeSharp plugin development. Ideal for both beginners and experienced developers.
.NET CLI tool for connecting to RCON servers.
Enhance Racoon's support for Counter-Strike 2 Dedicated Servers.
A .NET implementation of the Source RCON Protocol.
Low-level message parsing library for Racoon.
Shared interface of MenuManager for ModSharp.
Automatically fetch new offsets from A2X's CS2 dumper on build.
Contract interfaces for VIPCore plugin system for SwiftlyS2
A C# client library for interacting with VConsole2 in Source 2 games.
T3Menu API
Helper utilities for Cities Skylines 2 modding
A library for parsing through kv2 files. For parsing VMAP files for example, you will need to decode the file to a kv2 format first, using 'dmxconvert.exe' (this is provided by Valve). Tested with Counter-Strike 2 VMAP files only.
A professional .NET client library for the CSGOEmpire API. Supports all 29 REST endpoints and WebSocket events with rate limiting, dependency injection, and strongly-typed models.
Lightweight, SwiftlyS2-friendly ORM-like data access library built on Dapper.
StrikeLInk is a modern .NET library for Counter-Strike 2 and Valve ecosystem integration. It provides event-driven access to in-game chat, game state updates, Steam client services, CS2 console interaction, and Valve configuration formats using modern C# and .NET.