47 packages tagged with “communications”
Library of components for managing standard and TLS asynchronous TCP/UDP/Multicast client/server connections, as well as serial and file-based communication in a client/server interface based abstraction layer.
Microsoft Graph Communications Client Library - Common utilites for transport, logging, telemetry, state machines, argument validation, and OData.
Microsoft Graph Communications Client Core Library - This library builds on the Microsoft.Graph SDK to provide better support for the Communications APIs.
Microsoft Graph Communications Client Library - The Communications stateful client base SDK. This package is meant to be used in conjunction with Microsoft.Graph.Communications.Calls or Microsoft.Graph.Communications.Calls.Media libraries.
Microsoft Graph Communications Client Library - The Communications Calling stateful SDK. Make, receive, and join calls with Microsoft Teams users. Create voice and video enabled assistant bots.
Upper Setting's DotNetOpenServer SDK is our open source TCP client/server communication library that is lightweight, fast, secure and fully extendable enabling developers to quickly create native applications for any smart mobile device or desktop computer. Why? Unlike most application server frameworks, which are implemented over slow stateless protocols such as HTTP, REST and SOAP that use bulky ASCII data formats such as JSON and XML, DotNetOpenServer has been built from the ground up for speed and efficiency. How does it work? DotNetOpenServer implements a fast stateful binary protocol stack that supports SSL/TLS 1.2, includes a Windows Authentication Protocol, enables developers to extend the framework with any authentication method and provides a robust connection through a Keep-Alive Protocol (AKA Heartbeat Protocol). For more information and Android/Java and iPhone/iPad/iOS and Mac/OSX Objective-C APIs goto: http://www.UpperSetting.com
Microsoft Graph Communications Client Library - The Communications Calling stateful SDK Media extensions. This library allows developers to use the Calling SDK and gain direct access to the audio, video, screen sharing, and data streams. Note: You may not use this SDK to record or otherwise persist media content from calls or meetings that your bot accesses.
The Hello Protocol is included in the DotNetOpenServer SDK to show you how to create a simple application layer protocol. The Shared assembly contains a single abstract base class, HelloProtocol, that contains the unique protocol identifier and a log message function. The Server assembly contains a single class, HelloProtocolServer, that extends the base class. The class contains a single function to return a message back to the caller. The Client assembly contains a single class, HelloProtocolClient, that contains functions to synchrounsly and asyncronously send Hello command packets to the server. For more information and Android/Java and iPhone/iPad/iOS and Mac/OSX Objective-C APIs goto: http://www.UpperSetting.com
The Hello Protocol is included in the DotNetOpenServer SDK to show you how to create a simple application layer protocol. The Shared assembly contains a single abstract base class, HelloProtocol, that contains the unique protocol identifier and a log message function. The Server assembly contains a single class, HelloProtocolServer, that extends the base class. The class contains a single function to return a message back to the caller. The Client assembly contains a single class, HelloProtocolClient, that contains functions to synchrounsly and asyncronously send Hello command packets to the server. For more information goto: http://www.UpperSetting.com
The Keep-Alive Protocol is included in the DotNetOpenServer SDK to maintain and test connectivity between the server and client applications. The assembly contains a single class, KeepAliveProtocol, that implements the protocol within Windows Server, Windows Client and Windows Mobile applications. The assembly also includes an enumeration, KeepAliveProtocolCommands, that contains the available protocol commands. To use this protocol, simply call Initialize. Once initialized the protocol will automatically send Keep-Alive command packets to the remote end point. For more information and Android/Java and iPhone/iPad/iOS and Mac/OSX Objective-C APIs goto: http://www.UpperSetting.com
The CrispyWaffle Utils package
The Windows Authentication Protocol is included in the DotNetOpenServer SDK to provide server-side access control using Windows user accounts and groups. The Shared assembly contains an abstract base class, WinAuthProtocol, that contains the unique protocol identifier and common functions. The Shared assembly also includes an enumeration, WinAuthProtocolCommands, that contains the available protocol commands. The Server assembly contains a class, WinAuthProtocolServer, that extends the WinAuthProtocol base class. This class implements the server-side functions. The Server assembly also includes a class, WinAuthProtocolConfigurationServer, that contains the list of users and groups that are allowed to access the server. The Client assembly contains a single class, WinAuthProtocolClient, that extends the WinAuthProtocol base class. This class implements the client-side functions. For more information goto: http://www.UpperSetting.com
The Windows Authentication Protocol is included in the DotNetOpenServer SDK to provide server-side access control using Windows user accounts and groups. The Shared assembly contains an abstract base class, WinAuthProtocol, that contains the unique protocol identifier and common functions. The Shared assembly also includes an enumeration, WinAuthProtocolCommands, that contains the available protocol commands. The Server assembly contains a class, WinAuthProtocolServer, that extends the WinAuthProtocol base class. This class implements the server-side functions. The Server assembly also includes a class, WinAuthProtocolConfigurationServer, that contains the list of users and groups that are allowed to access the server. The Client assembly contains a single class, WinAuthProtocolClient, that extends the WinAuthProtocol base class. This class implements the client-side functions. For more information and Android/Java and iPhone/iPad/iOS and Mac/OSX Objective-C APIs goto: http://www.UpperSetting.com
The reference port of x2 written in C# targeting universal .NET environments.
The Database Authentication Protocol is included in the DotNetOpenServer SDK to provide server-side access control using a SQL Server database. The Shared assembly contains an abstract base class, DatabaseAuthProtocol, that contains the unique protocol identifier and common functions. The Shared assembly also includes an enumeration, DatabaseAuthProtocolCommands, that contains the available protocol commands. The Server assembly contains a class, DatabaseAuthProtocolServer, that extends the DatabaseAuthProtocol base class. This class implements the server-side functions. The Client assembly contains a single class, DatabaseAuthProtocolClient, that extends the DatabaseAuthProtocol base class. This class implements the client-side functions. For more information goto: http://www.UpperSetting.com
x2clr is the reference port of x2 written in C# targeting CLR (Common Language Runtime) environments such as .NET or Mono.
The Database Authentication Protocol is included in the DotNetOpenServer SDK to provide server-side access control using a SQL Server database. The Shared assembly contains an abstract base class, DatabaseAuthProtocol, that contains the unique protocol identifier and common functions. The Shared assembly also includes an enumeration, DatabaseAuthProtocolCommands, that contains the available protocol commands. The Server assembly contains a class, DatabaseAuthProtocolServer, that extends the DatabaseAuthProtocol base class. This class implements the server-side functions. The Client assembly contains a single class, DatabaseAuthProtocolClient, that extends the DatabaseAuthProtocol base class. This class implements the client-side functions. For more information and Android/Java and iPhone/iPad/iOS and Mac/OSX Objective-C APIs goto: http://www.UpperSetting.com
WP7Contrib communication assemblies, for simplifying commuinication (HTTP) with application servers. Contains the following assemblies: WP7Contrib.Communications.dll
A common module supporting the efficient dispatch of web communications from .NET 4.5 applications and servers
==CSharpTest.Net.RpcLibrary== Simply one of the fastest and most robust inter-process communcations available on the Windows platform. WinRPC is the building block of DCOM and probably the most used remote proceedure call in Windows. In plain words it is the fastest, most stable, secure transport available. Use it for authenticated or anonymous communications over LRPC, named-pipes, or tcp/ip. This assembly provides all the interop nessessary to start a server or client; however, it is a transport only implementation. In other words, it provides no more than moving a byte[] back and forth with the remote endpoint. A protocol is usually layered on top of this to turn raw bytes into meaningful messages.
Library helps to generate a trace ID string for the cross-microservice communication. https://www.calabonga.net/blog/post/tracking-correlationid-between-microservices-asp-net-core
The core library of the open-source Tefter platform. It is an open-source web platform hosted on your server, designed to optimize your team's processes, enhance communication, and streamline tasks when working with data.
Cisco Agent Finesse Client For UCCE , UCCX 11.5 and Higher