19 packages tagged with “collision”
Jitter Physics 2, the evolution of Jitter Physics, is an impulse-based dynamics engine with a semi-implicit Euler integrator. It is a fast, simple, and dependency-free engine written in C# with a clear and user-friendly API.
A collection of tools for 2D purposes in VL
When doing game development you've all come across a point when you'd like to do some collision-checks and that's usually the time when you realize that just checking all sprites against each other just doesn't cut it. The problem is that the number of checks grow very fast (N² for N sprites) when the number of your sprites grow. So you somehow have to narrow down your collision-candidates. This piece of software does that for you. It does not do collision checking itself. It just tells you if a sprite is near enough to a second one to maybe collide which allows you to do a collision test for those two, or three, or five... This is a PCL, so you should be able to use it in any of your MG projects.
Jitter Physics 2 with double precision enabled. This is an impulse-based dynamics engine with a semi-implicit Euler integrator.
A simple and easy-to-use collision detection library.
A wrapper for the Bullet physics engine for .NET Standard 2.0 (x64)
A 3D MonoGame extension library providing camera, renderer, model and OBB classes.
Clash detection between meshes of glTF files.
Box2D.NET - Box2D.NET - a port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers
A basic AABB library for use with SFML.NET applications
.NET Standard 2.0 Implementation of random asset name generation similar to the way Docker works.
Lightweight .NET physics engine featuring broadphase (dynamic AABB tree) and narrowphase (GJK+EPA) collision detection plus simple rigid body dynamics.
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Collision package
High-performance 2D grid library with efficient bit-array based shapes, inventory system, and transformation support. Supports rotation, flipping, and collision detection for game inventories and grid-based systems.
A cross-platform educational graphics library with enhanced drawing primitives, text rendering, collision detection, game development, and advanced visual effects.
A tiny, fast 3D spatial partition for .NET using a dynamic AABB tree (BVH). Handles thousands of objects with efficient AABB queries and raycasts.