116 packages tagged with “codec”
General purpose codecs for DotNetty
Snappy is an extremely fast compressor (250MB/s) and decompressor (500MB/s). Snappy.NET is a P/Invoke wrapper around native Snappy, which additionally implements Snappy framing/streaming format.
This package is a portable C# implementation of the Opus audio compression codec (see https://opus-codec.org/ for more details). This package contains the Opus encoder, decoder, multistream codecs, repacketizer, as well as a port of the libspeexdsp resampler. It does NOT contain code to parse .ogg or .opus container files or to manage RTP packet streams. For better performance depending on your platform, see also the Concentus.Native package.
Portable LibJpeg.NET allows you to read and create JPEG images in .NET compatible languages. It's the managed version of original libjpeg library developed by Tom Lane and the Independent JPEG Group (IJG). Supported platforms .NET 4 and higher, Windows 8 and higher, Windows Phone Silverlight 8 and 8.1, Windows Phone 8.1 and higher, Silverlight 5, Xamarin Android, Xamarin iOS (Classic and Unified API). The package also includes an assembly for .NET Core, Standard Library 1.0. Portable Class Library is distributed by Cureos AB.
cscharls is a fully managed C# implementation of the JPEG-LS standard for lossless and near-lossless image compression and decompression. JPEG-LS is a low-complexity image compression standard that matches JPEG 2000 compression ratios. cscharls is a direct port of the original CharLS implementation in C++.
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS - UWP If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
Portable Class Library and platform specific support libraries for decoding and encoding JPEG2000 images. Works with Universal Windows (8.1 and 10), .NET Core for .NET Standard 1.0 and higher, .NET 3.5 (WPF and Windows Forms), Windows Phone 8 Silverlight, Silverlight 5, Xamarin iOS and Xamarin Android applications.
Contains classes and methods to handle video sources using FFMPEG. For this reason, this package is available under the GPL license only. This package originated from the AForge.NET Framework and is part of the Accord.NET Framework.
Headers, import libraries, and runtime dlls for FFmpeg, based on the official FFmpeg BtbN/FFmpeg-Builds. Support C/C++ and C# project.
Headers, import libraries, and runtime dlls for FFmpeg, based on the official FFmpeg windows builds.
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.Forms contains the Xamarin.Forms support for LibVLCSharp through custom renderers. It depends on LibVLCSharp and brings Xamarin.Forms support for: - Android, - iOS, - Mac. Xamarin.Forms support for GTK and WPF are in separate packages. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
(Unofficial) Signed Snappy.NET Library. The containing assembly was generated by signing the officially published Snappy.NET.dll. Snappy is an extremely fast compressor (250MB/s) and decompressor (500MB/s). Snappy.NET is a P/Invoke wrapper around native Snappy, which additionally implements Snappy framing/streaming format.
Libav multimedia libraries package for VisioForge .Net SDKs. Provides advanced codec support for video encoding, decoding, and format conversion.
Headers and static libraries for FFmpeg (LGPL build).
General purpose codecs:the port of the Netty.Codecs assembly to support .NET 4.5.1 and newer.
OpenRasta codec for razor templates
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. LibVLCSharp.WPF contains the integration with Windows Presentation Foundation (WPF). This package contains the views that allows to display a video played with LibVLCSharp in a WPF app. It depends on LibVLCSharp. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
This software is a plugin designed to work as a part of PepperDash Essentials for Crestron control processors. This plugin controls a Cisco RoomOs Video Codec using SSH
Library for transcoding and creating special media effects.
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET. Use this LibVLC build for Windows Universal projects (UAP) on Windows 10 Desktop, Mobile and Xbox.
Snappy is a compression algorithm reaching over 250MB/s compression and 500MB/s decompression speeds while still providing interesting compression ratio. This is a source code package that compiles Snappy into your project.
CharLS.Native is a .NET adapter assembly that provides access to the native CharLS JPEG-LS C++ implementation for .NET based applications. JPEG-LS (ISO-14495-1) is a lossless/near-lossless compression standard for continuous-tone images.