11 packages tagged with “cocoa”
Xwt is a cross-platform UI toolkit for creating desktop applications with .NET and Mono that run on multiple platforms from the same codebase. Xwt works by exposing one unified API across all environments that is mapped to a set of native controls on each platform. The framework consists of the frontend (Xwt core) and platform specific backends. Additionally to this core Xwt package you need to add an Xwt toolkit package (Xwt.*) for every platform you want your application to target.
Xwt is a cross-platform UI toolkit for creating desktop applications with .NET and Mono. This package contains the Xamarin.Mac based Mac/Cocoa toolkit backend for Xwt applications targeting OS X. Xwt.XamMac requires Xamarin.Mac to be installed.
A library for .NET that integrates the Cocoa (iOS, macOS, and tvOS) framework with LiveSwitch.
An efficient, intelligent and convenient QQ robot development framework.
A C# encapsulation of mirai-api-http.
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples
Simple macOS URL-scheme handler shim for .NET 8 (x64)
Reactive Extensions for Cocoa with Xamarin C#
A lightweight .NET library for working with macOS plist files. Handles XML, binary, and ASCII formats with automatic detection. Built for my own projects but sharing in case it's useful to others.
A library for .NET that integrates the Cocoa (iOS, macOS, and tvOS) framework with IceLink.