8 packages tagged with “build-tools”
RevDeBug is a reverse debugging solution which allows you to fix bugs on production in a quick and predictable manner. It records everything what happened to your program, exactly where it crashed - on production. This RevDeBug Nuget Build Tool attaches RevDeBug compiler to your projects build pipeline. These accessories will allow you to monitor every state of your application. The package was created to simplify the process of building and deploying applications in continuous integration environment. To find out more about RevDebug for Visual Studio and this nuget package visit our website: http://bit.ly/2vH2HMW
Provides automated versioning of assemblies and packages during a build and package.
A tool to combine mutiple projects with a similar starting name. Used with mondular monolith design
Support library which enables RevDeBug recording for exceptions within the the Windows Communication Foundation processing pipeline. More information available at: https://revdebug.com/doc/tutorial/5.7.0.0/Product-Guidelines/Supported-Languages/CSharp/API/wcf-plugin/ RevDeBug is a reverse debugging solution which allows you to fix bugs on production in a quick and predictable manner. It records everything what happened to your program, exactly where it crashed - on production. This RevDeBug Nuget Build Tool attaches RevDeBug compiler to your projects build pipeline. These accessories will allow you to monitor every state of your application. The package was created to simplify the process of building and deploying applications in continuous integration environment. To find out more about RevDebug for Visual Studio and this nuget package visit our website: http://bit.ly/2vH2HMW
The Prometheus Framework is a set of msbuild targets and properties that automate the creation of creation of cross-platform or platform specific projects
MonoVer is a version management tool designed for mono-repositories and single-project repositories. It automates versioning, changelog updates, and publishing workflows, making it easier to manage and track changes across multiple projects.
MSBuild SDK package for HexaEngine that provides automatic asset packing and packaging functionality. This development dependency includes tools to compile and package game assets (shaders, textures, models, etc.) into optimized .assets files during build time, with support for transitive dependencies through NuGet packages.
Minificador y bundler moderno para CSS, SCSS, LESS, JavaScript compatible con .NET Standard 2.0+. Soporta .NET Framework 4.6.1+, .NET Core 2.0+ y .NET 5+. Integración automática con MSBuild.