7 packages tagged with “XBOX360”
Fast, extensible, intuitive and easy-to-use C# portable library providing fluent APIs for argument validation. Gives everything you need to implement defensive programming in your .NET application
Kinect v1/XBOX360 for vvvv
PortableTPL is a portable project inspired by the Task Parallel Library. It can be used with .Net 4.0, Silverlight 4.0, XNA 4.0 for XBox 360 and Silverlight for Windows Phone.
VL wrapper for DXSharp.XInput adding nodes for the Xbox 360 Controller
Platforms * .NET4.0 and higher * Silverlight 4 and higher * Xbox360 * Windows Phone 7.0 and higher * WinRT RegularExpressions * Match * MatchAll FriendlyStrings * Welcome (random 'Hello' string) ExtensionMethods * string[].ToCommaSeperated
An immutable .NET data type for Xbox 360 CPUKeys, offering value semantics with optimized parsing, validation, conversion, and utility operations. Suitable for use in collections requiring fast look-up and equality checks.
A comprehensive .NET library for working with Xbox 360 and Xbox Original game containers, executables, and metadata. Supports reading ISO, CCI, and GOD containers, extracting XEX/XBE metadata, decrypting/decompressing XEX files, creating ISO files from folders, and fetching marketplace metadata. Includes image processing: XPR/DDS texture conversion, XBE image extraction/replacement, and BIOS logo encoding/decoding. Requires .NET 6.0+. Includes cross-platform native libraries for Windows, Linux, and macOS.