29 packages tagged with “Spirv”
C# Bindings for the Vulkan API
Linq to SPIR-V shader generation
MSBuild addon to compile and embed spirV shaders
Cross platform .NET bindings for SPIRV language
Package Description
A library for extracting information about a shader from SPIR-V bytecode, which you can then use for anything from automating shader bindings or generating shader statistics.
Wrapper library for dxil-spirv.
GlmSharp type mappings for SharpVk Shanq
The start of an open-source, cross-platform game engine, written in C#
System.Numerics type mappings for SharpVk Shanq.
This package provides a low-level graphics library for .NET powered by Vulkan.
Wrapper library for SPIRV-Cross.
This package provides an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL shader files to SPIR-V binary files.
This package is a command line tool similar to glslc to compile GLSL/HLSL shader files to SPIR-V binary files.
A C# Vulkan implementation, based on the generated work from Mono.
This package provides a high-level API to compile GLSL/HLSL shader files to SPIR-V binary files.
This package provides a low-level and modern .NET P/Invoke wrapper around the libshaderc API.
A cross-platform managed wrapper for the Khronos Group's GLSL reference compiler
A cross-platform managed wrapper for Khronos Group's SPIRV-Cross cross-compiler
Tools to handle Alkata files
Fully Managed C# bindings for the Slang Shader Language compiler built on-top of Source Generated COM Wrappers.
A .NET wrapper for the SPIRV-Cross compiler. (vulkan-sdk-1.3.296.0)
A .NET wrapper for the SPIRV-Reflect library. (vulkan-sdk-1.3.296.0)
Managed .NET wrapper for Intel Level Zero GPU compute with built-in kernel catalog for swarm optimization, SNN, and multi-objective algorithms.
Core library for SPIRV-Cross and SPIRV-Reflect. (vulkan-sdk-1.3.296.0)
A cross-platform managed wrapper for the Slang shader compiler. Can be used to cross-compile Slang shaders to many Graphics API shader formats.
A comprehensive .NET wrapper for the Slang Shader Language compiler, providing seamless integration of shader compilation and reflection capabilities into .NET applications.