9 packages tagged with “SPIR-V”
C# Bindings for the Vulkan API
Linq to SPIR-V shader generation
A library for extracting information about a shader from SPIR-V bytecode, which you can then use for anything from automating shader bindings or generating shader statistics.
GlmSharp type mappings for SharpVk Shanq
System.Numerics type mappings for SharpVk Shanq.
A msbuild task to compile shader files using the glslc compiler. Requires Vulkan SDK.
Build-time plugin which compiles multiple shader variants, as defined in a configuration file.
A cross-platform managed wrapper for the Khronos Group's GLSL reference compiler
A cross-platform managed wrapper for the Slang shader compiler. Can be used to cross-compile Slang shaders to many Graphics API shader formats.