14 packages tagged with “SIPSorcery”
Don't reference this package unless you are building a media end point to work with the SIPSorcery real-time communications library. In most cases a concrete implementation package such as SIPSorceryMedia.Windows should be referenced.
Real-time communications library with full support for the Session Initiation Protocol (SIP) and WebRTC. No wrappers and no native libraries required.
Provides FFmpeg based audio and video media end points that can be used with the SIPSorcery real-time communications library.
A toolkit for writing Interactive Voice Response Applications. It requires an ivrToolkit.Plugin of your choice. I recommend ivrToolkit.Plugin.SipSorcery. There are also plugins for Dialogic SIP and Analog but those require a Dialogic driver.
Provides audio and video device access for Windows for use with the main SIPSorcery real-time communications library.
Provides audio and video encode and decode capabilities plus media end points that can be used with the main SIPSorcery real-time communications library.
A SipSorcery plugin for the IvrToolkit. For use with ivrToolkit.Core. 100% c# SIP
The SIPSorcery project is an experiment into the depths of the Session Initiation Protocol (SIP). The project is a combination of the source code available here on CodePlex and a live service hosted at https://www.sipsorcery.com/sipsorcery.html. The project has its roots in a previous mysipswitch project which has now been deprecated.
A .NET library for interacting with OpenAI's real-time WebRTC API. It provides helper classes to negotiate peer connections, send and receive Opus audio frames and exchange control messages over a data channel. Not an official OpenAI package and no affiliation with OpenAI.
A fork of the original SipSorcery package to apply patches we are needing in a quicker manner. Real-time communications library with full support for the Session Initiation Protocol (SIP) and WebRTC. No wrappers and no native libraries required.
This project is an example of developing a C# library that can use features from [SDL3](https://www.libsdl.org/index.php) native libraries and that integrates with the [SIPSorcery](https://github.com/sipsorcery-org/sipsorcery) real-time communications library. The classes in this project provide Audio End Point and Audio Source features. Audio Codecs supported by this library: PCMU (G711), PCMA (G711), G722, G729 and Opus
Voice/Audio helper for Bannou Client SDK. Provides P2P WebRTC voice chat using SIPSorcery. For game clients using Stride, Unity, or other C#/.NET game engines.