50 packages tagged with “Replay”
Tx (LINQ to Logs and Traces) core components, not specific to the event format
Tx Windows components, specific to Windows
Tx (LINQ to Logs and Traces) Windows TypeGeneration component
A powerful library for recording and replaying HTTP requests
Tx SqlServer
Tx (LINQ to Logs and Traces) container package for all supported raw trace/log sources
Tx Network
Tx Bond components, specific to the Bond event format
Unreal Engine replay encryption layer
An Asp.Net Core middleware library for recording and replaying http requests.
Testing tools and support library for building plugins for iRacing Replay Director application
Elders.Cronus.Projections.Replay.Common
Unreal Engine replay reader
A library for recording and replaying HTTP interactions. Inspired by the VCR ruby gem.
Session replay, error monitoring, logging, and tracing: stop guessing why bugs happen!
A library to read almost all of osu!'s data files.
Fortnite Replay reader
A Pokémon Showdown Replay Scouter.
Intercept calls to an interface before or after the concrete implementation is invoked.
.Net Library for intercepting HttpClient. Use cases: mocking for Unit-Tests, Recording and Replaying of Requests/Responses.
C# dotnet port of Blizzards s2protocol for decoding Starcraft II Replays
Azure Blob Storage archive provider for Paramore.Brighter Command Processor. Enables archiving of commands and events to Azure Blob Storage for audit trails and replay scenarios.
Library to parse Heroes of the Storm replay files (.StormReplay).
A library which allows to parse data from a replay file as well as to play it.
A Rocket League Replay and Training Parser and Generator
Tx Windows Log components, specific to Windows Logs
Tool to parse Heroes of the Storm replay files (.StormReplay)
C# library for the processing dota 2 replays
Package for the implementation of replay decoding for the osu!api v2