285 packages tagged with “OpenGLES”
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Provides common MSBuild targets to run in different platforms
Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
This is a fork of OpenTK maintained for use in osu!. It has the following changes: - A fix for exclusive fullscreen on Intel graphics devices. - Some extra Vector and Matrix functions. - Targets .NET 4.5 instead of 2.0
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides the targets needed in order to run in Web platforms.
Provides the targets needed in order to run in Windows platforms
Provides a wrapper C# wrapper for Evergine of Bullet physic engine using PInvoke.
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Multi-platform native library for GLFW.
Package Description
Provides the integration of Bullet physics component in Evergine
Provides DirectX11 rendering implementation for Evergine
Provides the ability to use the Web as a window system
Provides an XAudio2 implementation for Evergine audio subsystem
Evergine's OpenGL and OpenGL ES implementation