260 packages tagged with “OpenCL”
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
ILGPU compiler and runtime library for convenient and high-performance GPU programming in .Net. Samples can be found in the GitHub repository: https://github.com/m4rs-mt/ILGPU/tree/master/Samples
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
Provides types, classes and methods that provide .NET bindings to OpenCL
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Core components of Brahma.FSharp.
ILGPU Algorithms library for high-level GPU programming. Samples can be found in the GitHub repository: https://github.com/m4rs-mt/ILGPU/tree/master/Samples
A small library for easier OpenCL manipulation.
F# quotations to OpenCL C translator.
OpenCL C AST.
Low level .NET wrapper for OpenCL.
OpenCL C printer: from AST to text.
Shared components for Brahma.FSharp project.
FSCL Compiler is a source-to-source compiler to program OpenCL from within F# using functional composition of functions, methods, lambdas and collection functions. The compiler is able to produce the OpenCL C99 source code out of quoted expressions, where expressions can contain a reference or a call to an FSCL kernel, a lambda, a collection function (e.g. Array.reduce) or a regular function
Multi-platform native library for GLFW.
Amplifier allows .NET developers to easily run complex applications with intensive mathematical computation on Intel CPU/GPU, NVIDIA, AMD without writing any additional C kernel code. Write your function in .NET and Amplifier will take care of running it on your favorite hardware.
The FSCL Runtime framework is takes care of executing OpenCL kernels generated from the FSCL Compiler in a way that is completely transparent to programmers. On platforms with multiple OpenCL-enabled devices the runtime is also able to perform automatic selection of the best device where to execute each OpenCL computation the programmer asks to run.
ILGPU Lightning library for high-level GPU programming. Samples can be found in the GitHub repository: https://github.com/m4rs-mt/ILGPU.Samples