82 packages tagged with “Multiplayer”
A .NET library for creating multiplayer online game in decentralized fashion. See also the docs for details: https://docs.libplanet.io/
A Libplanet.IStore implementation using RocksDB
This CLI app is a collection of utilities for application programmers who create decentralized games powered by Libplanet (https://libplanet.io/).
Game Server SDK for Agones, the open source project for hosting dedicated game servers on Kubernetes
The Roslyn analyzer which checks if code has common mistakes prone to made with Libplanet-powered game apps.
A STUN/TURN client implementation for Libplanet.
Valorant .Net API, Internal Riot API Usage, With automatic game event handlers, XMPP Integration, Riot Login and Auth, TCP Integration
Package Description
A peer-to-peer networking layer based on Libplanet.
Enables PlayFab game servers to interact with PlayFab control systems, accept players and send heartbeats.
Engine for creating online multiplayer games fast! Using: SignalR for communication
The Microsoft Xbox Integrated Multiplayer API provides game developers with basic multiplayer communication through the power of Xbox Live. Developers of titles supporting cross play on Windows 10 and Xbox One should ensures the major version of this package matches the major version of the XDK being used. To use this package and get access to the Xbox Live service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
Client SDK for working with AcceleratXR powered services.
PlayFab Party is a set of cross-platform libraries and services for easily adding real-time networking and accessible chat communication to your multiplayer game. To use this package please enable Party in the PlayFab Game Manager.
Module config resources for DevkitServer, a multiplayer map editor module for nturned.
This package contains a small coop game for one to two players, controlled with mouse / keyboard and gamepads. Recommended to play with stereo audio at full volume.
Riptide Networking is a lightweight C# networking library primarily designed for use in multiplayer games.