133 packages tagged with “MOD”
A general non-destructive patch library for .NET and Mono modules.
RimWorld reference assemblies. Compile mods without referencing the game.
Backported .NET features for RocketMod Game Server Plugin Framework
A lightweight shared library for Rimworld modding.
A collection of tools and functionalities for RimWorld modding.
Multiplayer API for RimWorld
KSP 2 SpaceWarp mod template
Mod Templates for Owlcat Games
BASS is an audio library for use in software on several platforms. Its purpose is to provide the powerful and efficient sample, stream, MOD music, and recording functions. All in a compact DLL that won't overly bloat your software.
DLLs required as references for any Valheim mod
HTC Vita Desktop Mod module
Il2Cpp assemblies for modding The Long Dark by Hinterland Games.
Valheim mod and tool for configuring spawners.
Templates to use when creating a Celeste Mod.
A personal lib for RimWorld mods.
The SDK package to create mods and DLC for Metric Racer.
Hollow Knight mod templates.
Provides support for parsing and writing common Alien: Isolation formats from the Cathode engine.
This assembly is to be included with mods that make use of the HugsLib library. Ensures that HugsLib is loaded before your mod. Gives the player instructions if HugsLib is missing or mod order is improper. Can optionally enforce e minimum version of HugsLib to be present (see GitHub readme for instructions).
Skeleton UnityEngine.UI for KSP modding.
A Roslyn analyzer for Celeste mods, helping you avoid common mistakes.
BASS.NET API is the .NET wrapper for the Un4seen BASS Audio libraray and all the Add-Ons. It is entirely written in C# (managed code) and works with the Microsoft .NET Framework v2.0, v3.0, v3.5, v4.0 and v4.5 (e.g. to target Windows x86 or x64 platforms) as well as with the mono .NET Framework (e.g. to target desktop Linux or Apple MAC OSX platforms) and Xamarin .NET Framework (e.g. to target mobile iOS or Android platforms) and supports any managed language, like C#, VB.Net, JScript, F# or managed C++. There is also a special CompactFramework (CE/PocketPC) versions of Bass.Net available.
Skeleton UnityEngine for KSP modding.
Adds support for the in-game wiki mod to your own mod. (Rimworld game)
Skeleton UnityEngine.CoreModule for KSP modding.
Provides many common compatibility methods, anywhere from checking if another mod is active to getting a consistent method from another mod.
Build task to publicize vanilla Celeste types/methods/fields.