32 packages tagged with “Lighting”
Penumbra allows users to easily add 2D lighting and shadow effects to their games.
Provides an implementation of the suite of protocols under the ACN protocol. This library includes the following protocols ACN, SLP, SNTP, StreamingACN and RDM.
Testing Framework for Bitcoin Lightning Network
Provides an implementation of the ArtNet standard used to send DMX data and other lighting specific information between devices on a lighting network.
Provides an implementation of the CITP network protocol used to allow coimmunication between light consoles, visualisers and media servers.
Implements the TCNet protcol that allows you to talk to Pioneer DJ equipment and obtain information such as the Tack Information, BPM, Waveform Data and current play state. The authentication mechanism is not covered by this implementation and would have to be implemented seperately to access Pioneer devices. This protocol requires you to have the Pro DJ Link Bridge running on the network.
A simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices
This is the base library to using which to build lighting controllers for ZoneLighting.
Collection of classes to aid with the implementation of lighting protocols. The classes are shared amongst the LXProtocols packages and contain common functionality. A number of binary readers are included to help with reading network data.
GLDF XML serializer, validator and .gldf container reader/writer
Introduces a naive implementation of dynamic lighting Components.
Aspose.SVG for .NET seamlessly integrates into your .NET Apps to provide processing and rendering of SVG files without installing any 3rd party modeling or rendering software. Aspose.SVG for .NET offers developers to work with its DOM that is fully compatible with the official SVG specifications. Create SVG files from scratch. Perform content navigation via XPath Query or CSS Selectors. High-quality SVG rendering and conversion to various popular formats, including, PDF, XPS, JPEG, PNG, TIFF, and GIF. Ability to fetch information about SVG files, its elements and hierarchy. Merge multiple SVG documents, and vectorize their text elements to retain the high quality. It’s managed C# implementation enables it to be used with any .NET language, such as, C#, VB.NET, etc. You can also create Windows Desktop Apps as well as the ASP.NET web Apps using Aspose.SVG for .NET. It works equally well on any OS that can install .NET Framework (2.0/4.8), Mono (5.4/6.4), .NET Core (2.0/3.1) or use .NET 5, such as, MS Windows (32-bit and 64-bit), macOS (10.12+), and Linux.
Enlighted Lighting Plugin used with PepperDash Essentials to expose functionality in SIMPL Windows programs using Bridges.
L3D XML serializer, validator, builder and .l3d container reader
Fast 2D Lighting Engine for the XNA Framework.
Provides raw decode of MIDI messages to common MIDI formats with specific focus on lighting application. THis library does not allow you to recieve or send MIDI, it purely decodes the raw MIDI data.
Library for interaction with Philips Hue devices
Keep display always lighting.
Provides an implementation of the PosiStageNet protocol developed by VYV Corporation. Using this package allows you to send and recieve PosiStageNet information such as marker positions. The markers are used to represent real world position and orientations. The protocol use UDP multicast usually on port 56565 and updates markers at 60Hz.
.Net wrapper around the Lifx cloud HTTP API
Library for communication with devices in OpenDMX standard.
Candle.NET is a SFML based C# library that provides light, shadow casting and field of view functionalities with easy integration. It is originally written in C++, and this project is its version for .Net languages.
A easy to use Razer Chroma Connect interface for use with .net
Library for sending/receiving PosiStageNet positional data over Ethernet for applications in entertainment lighting, sound, video and automation. The protocol can be used to pass position, speed, orientation and other automation data between entertainment control systems, for example, between an automation controller or tracking system and a lighting desk or video server. See http://www.posistage.net/ for more information on PosiStageNet.
C# library for implementing CITP in entertainment control applications. The protocol allows transfer of status information, image thumbnails and streaming video frames between media servers, lighting desks and visualizers. See https://www.lewlight.com/citp-protocol/ for more information on CITP.
Dynamically adjust lighting brightness and color in post.
The Third Party Interface (TPI) is designed to allow third parties to integrate with a zencontrol controller using a UDP or RS485 protocol.
Provides a SDK to use zencontrol's Implementation of TPI for zencontrol's controllers. With respective Addons enabled.
Bridge library connecting CodeCasa light abstractions with Occurify timelines for reactive, time-based lighting schedules.