24 packages tagged with “LeagueOfLegends”
[DEPRECATED] please use RiotGamesAPI package
Unofficial C# League of Legends API Portable Class Library
Open source Portable C# Library for League of legends API provided by Riot Games Do not hesitate to reach me on twitter (@kRapaille) if you have any issue. “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
This is a .net Api for Riot Games League of Legends written in C#.
League of Legends client integration library for .NET
Simple client for interacting with the League of Legends LCU.
Scrape from Riot Api and deserialize. Just for LoL.
Simple client for League of Legends DataDragon.
Simple client for LeagueOfLegends GameClientAPI.
League of Legends api wrapper created for 'LeagueTrack' needs. There isn't much implemented endpoints yet. If you need more endpoints/methods you can open a issue or (i prefer) Collaborate by pull request on github. https://github.com/dawidkacprzak/LeagueTrack
An unofficial .NET client for ChampionMastery.GG. Get mastery highscores for League of Legends!
A League of Legends API client library
A simple wrapper for the LCU. Grrr. x3
Easily get CDragon's data.
Client for the Riot Games API.
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant.
A library for easy access to Riots League of Legends Developer Api. If you don't have your free developer key yet head over to https://developer.riotgames.com/ to sign up for one! You will need to add an App.config or Web.config with the following app settings: <add key="ApiKey" value="[Your Key Here]"/> <add key="ApiUrl" value="https://prod.api.pvp.net/api/lol" /> <add key ="ApiRegion" value="na" /> <add key ="ApiVerision" value="v1.1" /> <add key ="CachingEnabled" value="true" /> You can change over those values if you want to point to a different server. You can specify these values in your calls, but these are the defaults.
Support for reading the League Client (LCU) lock file, both from a running process and from a path.
Core models for the MikaelDui.RiotGames.LeagueOfLegends.* packages.
A package for interacting with CommunityDragon.
A simple wrapper for the League Client and Game Client APIs.
Wrapper for League of Legends LiveEvents API
An asynchronous, extensible, and magical Riot Games API wrapper library!