35 packages tagged with “League”
Riot Games API library. Fully rate limited, automatic retrying, thread-safe.
Open source Portable C# Library for League of legends API provided by Riot Games “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
A gathering place for things that identify as monads but are C# in orientation
.Net library which provides a simple interface for the official Fantasy Premier League API
.NET library to access the RocketLeagueStats API.
Unofficial C# League of Legends API Portable Class Library
A library for scheduling league and tournament fixtures.
Open source Portable C# Library for League of legends API provided by Riot Games Do not hesitate to reach me on twitter (@kRapaille) if you have any issue. “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
This is a .net Api for Riot Games League of Legends written in C#.
RST File library of League of Legends.
The goal of this project is to allow C# developers who intend to use the Riot Games v3 Web API to pull data from the server easily
Football data based on football-data.org
Fixtures Generator Library
A library which allows to parse data from a replay file as well as to play it.
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant.
A League of Legends API client library
Parser for League of Legends replays, part of roflxd
A Rocket League Replay and Training Parser and Generator
BaseballSharp is an unofficial .NET wrapper for the MLB Stats API. View the documentation - https://baseballsharp.markjames.dev/articles/intro.html Changelog - https://baseballsharp.markjames.dev/articles/changelog.html This package and its author are not affiliated with MLB or any MLB team. This API wrapper interfaces with MLB's Stats API. Use of MLB data is subject to the notice posted at http://gdx.mlb.com/components/copyright.txt.
Returns the cost of League of Legends champions and their skins using another api which uses meraki analysis data.
Pyke is a library for interacting with Riot's League of Legends Client (LCU)