26 packages tagged with “LOL”
A client for the Riot Games v4 API. This client is very flexible and configurable, and is designed for real-life use on a multithreaded server.
Unofficial C# League of Legends API Portable Class Library
Open source Portable C# Library for League of legends API provided by Riot Games Do not hesitate to reach me on twitter (@kRapaille) if you have any issue. “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
This is a .net Api for Riot Games League of Legends written in C#.
Scrape from Riot Api and deserialize. Just for LoL.
Simple client for interacting with the League of Legends LCU.
Simple client for League of Legends DataDragon.
Simple client for LeagueOfLegends GameClientAPI.
League of Legends api wrapper created for 'LeagueTrack' needs. There isn't much implemented endpoints yet. If you need more endpoints/methods you can open a issue or (i prefer) Collaborate by pull request on github. https://github.com/dawidkacprzak/LeagueTrack
A simple wrapper for the LCU. Grrr. x3
Easily get CDragon's data.
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant.
Client for the Riot Games API.
A library for easy access to Riots League of Legends Developer Api. If you don't have your free developer key yet head over to https://developer.riotgames.com/ to sign up for one! You will need to add an App.config or Web.config with the following app settings: <add key="ApiKey" value="[Your Key Here]"/> <add key="ApiUrl" value="https://prod.api.pvp.net/api/lol" /> <add key ="ApiRegion" value="na" /> <add key ="ApiVerision" value="v1.1" /> <add key ="CachingEnabled" value="true" /> You can change over those values if you want to point to a different server. You can specify these values in your calls, but these are the defaults.
Support for reading the League Client (LCU) lock file, both from a running process and from a path.
Core models for the MikaelDui.RiotGames.LeagueOfLegends.* packages.
A package for interacting with CommunityDragon.
A simple wrapper for the League Client and Game Client APIs.
A simple nuget package to handle connection with LCU League of Legends Client using WebSockets
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Wrapper for League of Legends LiveEvents API
Package Description
Core functionality package for RiotSharp - C# wrapper for the Riot Games API. Provides rate limiting, caching, and base infrastructure for API communication.
An asynchronous, extensible, and magical Riot Games API wrapper library!
Account API package for RiotSharp - C# wrapper for the Riot Games API. Provides access to Riot Account endpoints for managing accounts and retrieving account information across Riot Games.